From 3907281933b568ab233a1d5eab521b041c08ccae Mon Sep 17 00:00:00 2001 From: Maikel de Vries Date: Sun, 1 May 2016 16:54:05 +0200 Subject: [PATCH] fix script error when striking sword (#1731) --- planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd/Script.c b/planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd/Script.c index 7e241a879..e5e6756f3 100644 --- a/planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd/Script.c +++ b/planet/Objects.ocd/Items.ocd/Weapons.ocd/Sword.ocd/Script.c @@ -55,7 +55,7 @@ public func ControlUse(object clonk, int x, int y) if(clonk->IsWalking()) { if(!GetEffect("SwordStrikeStop", clonk)) - movement_effect = AddEffect("SwordStrikeStop", clonk, 2, length, nil, GetID()); + movement_effect = AddEffect("SwordStrikeStop", clonk, 2, length, this); } else if(clonk->IsJumping())