From 7ffa636540c4f5a1f1bf4dc72e20204b49a37723 Mon Sep 17 00:00:00 2001 From: Nicolas Hake Date: Fri, 18 Oct 2013 18:46:46 +0200 Subject: [PATCH] C4Object: Don't do any drawing calcs when headless There's no point in calculating render positions or audio source locations when we're not rendering any audio or graphics. Skip it when headless to save CPU cycles. --- src/object/C4Object.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/object/C4Object.cpp b/src/object/C4Object.cpp index 45331734c..ca36b2da9 100644 --- a/src/object/C4Object.cpp +++ b/src/object/C4Object.cpp @@ -1892,6 +1892,7 @@ bool C4Object::SetPhase(int32_t iPhase) void C4Object::Draw(C4TargetFacet &cgo, int32_t iByPlayer, DrawMode eDrawMode, float offX, float offY) { +#ifndef USE_CONSOLE C4Facet ccgo; // Status @@ -2173,11 +2174,12 @@ void C4Object::Draw(C4TargetFacet &cgo, int32_t iByPlayer, DrawMode eDrawMode, f // Restore visibility inside FoW if (fOldClrModEnabled) pDraw->SetClrModMapEnabled(fOldClrModEnabled); - +#endif } void C4Object::DrawTopFace(C4TargetFacet &cgo, int32_t iByPlayer, DrawMode eDrawMode, float offX, float offY) { +#ifndef USE_CONSOLE // Status if (!Status || !Def) return; // visible? @@ -2284,10 +2286,12 @@ void C4Object::DrawTopFace(C4TargetFacet &cgo, int32_t iByPlayer, DrawMode eDraw } // end of color modulation if (!eDrawMode) FinishedDrawing(); +#endif } void C4Object::DrawLine(C4TargetFacet &cgo) { +#ifndef USE_CONSOLE // Audibility SetAudibilityAt(cgo, Shape.VtxX[0],Shape.VtxY[0]); SetAudibilityAt(cgo, Shape.VtxX[Shape.VtxNum-1],Shape.VtxY[Shape.VtxNum-1]); @@ -2308,6 +2312,7 @@ void C4Object::DrawLine(C4TargetFacet &cgo) color0, color1); // reset blit mode FinishedDrawing(); +#endif } void C4Object::CompileFunc(StdCompiler *pComp, C4ValueNumbers * numbers)