From 7c8dc8ddbf6911e66fa216e6c77717f29623375c Mon Sep 17 00:00:00 2001 From: MimmoO Date: Tue, 26 Oct 2010 17:17:40 +0200 Subject: [PATCH] BristelRidge: Anti stuck by freeing all checkpoints from Material. --- planet/BackToTheRocks.c4f/BristleRidge.c4s/Script.c | 1 + 1 file changed, 1 insertion(+) diff --git a/planet/BackToTheRocks.c4f/BristleRidge.c4s/Script.c b/planet/BackToTheRocks.c4f/BristleRidge.c4s/Script.c index 9d64db7c4..701eaf259 100644 --- a/planet/BackToTheRocks.c4f/BristleRidge.c4s/Script.c +++ b/planet/BackToTheRocks.c4f/BristleRidge.c4s/Script.c @@ -15,6 +15,7 @@ func Initialize() while(GBackSolid(ix,iy) | GBackSky(ix,iy)) {++l;u+=3;iy=y-u+Random(2*u); ix=x-u+Random(2*u);if(l>100){break;};} var mode = PARKOUR_CP_Check | PARKOUR_CP_Respawn | PARKOUR_CP_Ordered; pGoal->AddCheckpoint(ix, iy, mode); + CreateObject(Dynamite,ix,iy,NO_OWNER)->Explode(20); y-=LandscapeHeight()/10; x+=LandscapeWidth()/6; }