diff --git a/src/editor/C4ConsoleCocoa.mm b/src/editor/C4ConsoleCocoa.mm index 0739efc6e..02b8bda98 100644 --- a/src/editor/C4ConsoleCocoa.mm +++ b/src/editor/C4ConsoleCocoa.mm @@ -290,7 +290,7 @@ namespace CGImageRef C4ToolsDlg::State::CreatePreviewImage() { - SURFACE sfcPreview; + C4Surface * sfcPreview; int32_t iPrvWdt,iPrvHgt; iPrvWdt = [ctrler(&Console).previewView frame].size.width; diff --git a/src/game/landscape/C4Material.cpp b/src/game/landscape/C4Material.cpp index aa990356e..3d6e3ac65 100644 --- a/src/game/landscape/C4Material.cpp +++ b/src/game/landscape/C4Material.cpp @@ -549,7 +549,7 @@ bool C4MaterialMap::CrossMapMaterials() // Called after load Map[cnt].DefaultMatTex = ::TextureMap.GetIndex(Map[cnt].Name, szTextureOverlay, true, FormatString("DefaultMatTex of mat %s", Map[cnt].Name).getData()); // init PXS facet - SURFACE sfcTexture; + C4Surface * sfcTexture; C4Texture * Texture; if (Map[cnt].sPXSGfx.getLength()) if ((Texture=::TextureMap.GetTexture(Map[cnt].sPXSGfx.getData()))) diff --git a/src/game/landscape/C4PathFinder.cpp b/src/game/landscape/C4PathFinder.cpp index 080641d2d..01dd28178 100644 --- a/src/game/landscape/C4PathFinder.cpp +++ b/src/game/landscape/C4PathFinder.cpp @@ -333,7 +333,7 @@ bool C4PathFinderRay::PathFree(int32_t &rX, int32_t &rY, int32_t iToX, int32_t i return true; } -/*void C4PathFinderRay::DrawLine(SURFACE sfcSurface, int32_t rX, int32_t rY, int32_t iToX, int32_t iToY, BYTE byCol) +/*void C4PathFinderRay::DrawLine(C4Surface * sfcSurface, int32_t rX, int32_t rY, int32_t iToX, int32_t iToY, BYTE byCol) { int32_t d,dx,dy,aincr,bincr,xincr,yincr,x,y; // Y based diff --git a/src/game/landscape/C4SolidMask.cpp b/src/game/landscape/C4SolidMask.cpp index 0a58610c1..1b3f18cfd 100644 --- a/src/game/landscape/C4SolidMask.cpp +++ b/src/game/landscape/C4SolidMask.cpp @@ -409,7 +409,7 @@ C4SolidMask::C4SolidMask(C4Object *pForObject) : pForObject(pForObject) // copy solid mask from bitmap int iNeededBufSize = pForObject->SolidMask.Wdt * pForObject->SolidMask.Hgt; if (!(pSolidMask = new BYTE [iNeededBufSize])) return; - SURFACE sfcBitmap = pForObject->GetGraphics()->GetBitmap(); + C4Surface * sfcBitmap = pForObject->GetGraphics()->GetBitmap(); if (!sfcBitmap->Lock()) return; for (int ycnt=0; ycntSolidMask.Hgt; ycnt++) for (int xcnt=0; xcntSolidMask.Wdt; xcnt++) diff --git a/src/gui/C4Menu.cpp b/src/gui/C4Menu.cpp index 17d691e9c..755948512 100644 --- a/src/gui/C4Menu.cpp +++ b/src/gui/C4Menu.cpp @@ -856,7 +856,7 @@ void C4Menu::DrawElement(C4TargetFacet &cgo) //lpDDraw->SetPrimaryClipper(iX1,iY1,iX2,iY2); } -void C4Menu::DrawFrame(SURFACE sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) +void C4Menu::DrawFrame(C4Surface * sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) { lpDDraw->DrawFrameDw(sfcSurface, iX+1, iY+1, iX+iWdt-1,iY+iHgt-1, C4RGB(0x44, 0, 0)); } diff --git a/src/gui/C4Menu.h b/src/gui/C4Menu.h index 29577f0e7..336af1057 100644 --- a/src/gui/C4Menu.h +++ b/src/gui/C4Menu.h @@ -219,7 +219,7 @@ protected: bool RefillInternal(); void DrawButton(C4Facet &cgo); void DrawScrollbar(C4Facet &cgo, int32_t iTotal, int32_t iVisible, int32_t iPosition); - void DrawFrame(SURFACE sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt); + void DrawFrame(C4Surface * sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt); void InitLocation(C4Facet &cgo); void InitSize(); void UpdateScrollBar(); // call InitSize if a scroll bar is needed but not present or vice vera diff --git a/src/lib/texture/C4Facet.cpp b/src/lib/texture/C4Facet.cpp index cfa32d206..982084fd3 100644 --- a/src/lib/texture/C4Facet.cpp +++ b/src/lib/texture/C4Facet.cpp @@ -38,7 +38,7 @@ void C4Facet::Default() Set(NULL,0,0,0,0); } -void C4Facet::Set(SURFACE nsfc, int32_t nx, int32_t ny, int32_t nwdt, int32_t nhgt) +void C4Facet::Set(C4Surface * nsfc, int32_t nx, int32_t ny, int32_t nwdt, int32_t nhgt) { Surface=nsfc; X=nx; Y=ny; Wdt=nwdt; Hgt=nhgt; } @@ -68,7 +68,7 @@ C4Facet C4Facet::GetPhase(int iPhaseX, int iPhaseY) return fctResult; } -void C4Facet::Draw(SURFACE sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY) +void C4Facet::Draw(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY) { if (!lpDDraw || !Surface || !sfcTarget || !Wdt || !Hgt) return; @@ -78,7 +78,7 @@ void C4Facet::Draw(SURFACE sfcTarget, float iX, float iY, int32_t iPhaseX, int32 iX,iY,Wdt,Hgt,true); } -void C4Facet::DrawT(SURFACE sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform) +void C4Facet::DrawT(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform) { if (!lpDDraw || !Surface || !sfcTarget || !Wdt || !Hgt) return; @@ -168,7 +168,7 @@ void C4Facet::DrawClr(C4Facet &cgo, bool fAspect, DWORD dwClr) Draw(cgo, fAspect); } -void C4Facet::DrawXClr(SURFACE sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, DWORD dwClr) +void C4Facet::DrawXClr(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, DWORD dwClr) { // set ColorByOwner-color Surface->SetClr(dwClr); @@ -184,7 +184,7 @@ void C4Facet::DrawValue2Clr(C4Facet &cgo, int32_t iValue1, int32_t iValue2, DWOR DrawValue2(cgo, iValue1, iValue2); } -void C4Facet::DrawXR(SURFACE sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iSectionX, int32_t iSectionY, int32_t r) +void C4Facet::DrawXR(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iSectionX, int32_t iSectionY, int32_t r) { if (!lpDDraw || !Surface || !sfcTarget || !Wdt || !Hgt) return; C4BltTransform rot; @@ -304,7 +304,7 @@ void C4Facet::DrawValue2(C4Facet &cgo, int32_t iValue1, int32_t iValue2, int32_t } } -void C4Facet::DrawX(SURFACE sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iSectionX, int32_t iSectionY) const +void C4Facet::DrawX(C4Surface * sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iSectionX, int32_t iSectionY) const { if (!lpDDraw || !Surface || !sfcTarget || !Wdt || !Hgt) return; lpDDraw->Blit(Surface, @@ -314,7 +314,7 @@ void C4Facet::DrawX(SURFACE sfcTarget, float iX, float iY, float iWdt, float iHg true); } -void C4Facet::DrawXFloat(SURFACE sfcTarget, float fX, float fY, float fWdt, float fHgt) const +void C4Facet::DrawXFloat(C4Surface * sfcTarget, float fX, float fY, float fWdt, float fHgt) const { if (!lpDDraw || !Surface || !sfcTarget || !Wdt || !Hgt || fWdt<=0 || fHgt<=0) return; // Since only source coordinates are available as floats for blitting, go inwards into this facet to match blit @@ -338,7 +338,7 @@ void C4Facet::DrawXFloat(SURFACE sfcTarget, float fX, float fY, float fWdt, floa true);*/ } -void C4Facet::DrawXT(SURFACE sfcTarget, float iX, float iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform) +void C4Facet::DrawXT(C4Surface * sfcTarget, float iX, float iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform) { if (!lpDDraw || !Surface || !sfcTarget || !Wdt || !Hgt) return; lpDDraw->Blit(Surface, @@ -410,7 +410,7 @@ void C4Facet::Set(C4Surface &rSfc) Set(&rSfc,0,0,rSfc.Wdt,rSfc.Hgt); } -void C4Facet::DrawTile(SURFACE sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) +void C4Facet::DrawTile(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) { if (!lpDDraw || !Surface || !Wdt || !Hgt) return; // Blits whole source surface, not surface facet area diff --git a/src/lib/texture/C4Facet.h b/src/lib/texture/C4Facet.h index 501950d6d..6e7bb1b35 100644 --- a/src/lib/texture/C4Facet.h +++ b/src/lib/texture/C4Facet.h @@ -120,34 +120,34 @@ public: class C4Facet { public: - SURFACE Surface; + C4Surface * Surface; int32_t X,Y,Wdt,Hgt; public: C4Facet(); - C4Facet(SURFACE pSfc, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) + C4Facet(C4Surface * pSfc, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt) : Surface(pSfc), X(iX), Y(iY), Wdt(iWdt), Hgt(iHgt) { } public: void Default(); void Set(C4Surface &rSfc); - void Set(SURFACE nsfc, int32_t nx, int32_t ny, int32_t nwdt, int32_t nhgt); + void Set(C4Surface * nsfc, int32_t nx, int32_t ny, int32_t nwdt, int32_t nhgt); void Set(const C4Facet &cpy) { *this=cpy; } void Expand(int32_t iLeft=0, int32_t iRight=0, int32_t iTop=0, int32_t iBottom=0); - void DrawTile(SURFACE sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt); + void DrawTile(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt); void DrawEnergyLevelEx(int32_t iLevel, int32_t iRange, const C4Facet &gfx, int32_t bar_idx); // draw energy level using graphics - void DrawX(SURFACE sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0) const; - void DrawXFloat(SURFACE sfcTarget, float fX, float fY, float fWdt, float fHgt) const; + void DrawX(C4Surface * sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0) const; + void DrawXFloat(C4Surface * sfcTarget, float fX, float fY, float fWdt, float fHgt) const; void DrawValue(C4Facet &cgo, int32_t iValue, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center); void DrawValue2(C4Facet &cgo, int32_t iValue1, int32_t iValue2, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center, int32_t *piUsedWidth=NULL); void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true); void DrawFullScreen(C4Facet &cgo); - void DrawT(SURFACE sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); // draw with transformation (if pTransform is assigned) + void DrawT(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); // draw with transformation (if pTransform is assigned) void DrawT(C4Facet &cgo, bool fAspect, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); - void DrawXT(SURFACE sfcTarget, float iX, float iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); + void DrawXT(C4Surface * sfcTarget, float iX, float iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *pTransform); void DrawClr(C4Facet &cgo, bool fAspect=true, DWORD dwClr=0); // set surface color and draw - void DrawXClr(SURFACE sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, DWORD dwClr); // set surface color and draw + void DrawXClr(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, DWORD dwClr); // set surface color and draw void DrawValue2Clr(C4Facet &cgo, int32_t iValue1, int32_t iValue2, DWORD dwClr); // set surface color and draw - void DrawXR(SURFACE sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t r=0); // draw rotated - void Draw(SURFACE sfcTarget, float iX, float iY, int32_t iPhaseX=0, int32_t iPhaseY=0); + void DrawXR(C4Surface * sfcTarget, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t r=0); // draw rotated + void Draw(C4Surface * sfcTarget, float iX, float iY, int32_t iPhaseX=0, int32_t iPhaseY=0); bool GetPhaseNum(int32_t &rX, int32_t &rY); // return number of phases in this graphic C4Facet GetSection(int32_t iSection); C4Facet GetPhase(int iPhaseX=0, int iPhaseY=0); diff --git a/src/lib/texture/C4FacetEx.cpp b/src/lib/texture/C4FacetEx.cpp index d83d91d19..35a54359b 100644 --- a/src/lib/texture/C4FacetEx.cpp +++ b/src/lib/texture/C4FacetEx.cpp @@ -29,13 +29,13 @@ #include -void C4TargetFacet::Set(SURFACE nsfc, int nx, int ny, int nwdt, int nhgt, float ntx, float nty, float Zoom) +void C4TargetFacet::Set(C4Surface * nsfc, int nx, int ny, int nwdt, int nhgt, float ntx, float nty, float Zoom) { C4Facet::Set(nsfc, nx, ny, nwdt, nhgt); TargetX = ntx; TargetY = nty; this->Zoom = Zoom; } -void C4TargetFacet::Set(SURFACE nsfc, const C4Rect & r, float ntx, float nty, float Zoom) +void C4TargetFacet::Set(C4Surface * nsfc, const C4Rect & r, float ntx, float nty, float Zoom) { Set(nsfc, r.x, r.y, r.Wdt, r.Hgt, ntx, nty, Zoom); } diff --git a/src/lib/texture/C4FacetEx.h b/src/lib/texture/C4FacetEx.h index ea6850a17..fd871f07f 100644 --- a/src/lib/texture/C4FacetEx.h +++ b/src/lib/texture/C4FacetEx.h @@ -77,7 +77,7 @@ public: void Clear() { Face.Clear(); } void Set(const C4Facet &cpy) { Clear(); C4Facet::Set(cpy); } - void Set(SURFACE nsfc, int nx, int ny, int nwdt, int nhgt) + void Set(C4Surface * nsfc, int nx, int ny, int nwdt, int nhgt) { C4Facet::Set(nsfc, nx,ny,nwdt,nhgt); } void Grayscale(int32_t iOffset = 0); diff --git a/src/platform/C4Surface.h b/src/platform/C4Surface.h index 9910d7cf8..ab64a4ecc 100644 --- a/src/platform/C4Surface.h +++ b/src/platform/C4Surface.h @@ -275,6 +275,4 @@ public: extern CTexMgr *pTexMgr; -#define SURFACE C4Surface * - #endif diff --git a/src/platform/C4Video.cpp b/src/platform/C4Video.cpp index 6bde45d21..c75dd6153 100644 --- a/src/platform/C4Video.cpp +++ b/src/platform/C4Video.cpp @@ -69,7 +69,7 @@ void C4Video::Clear() Stop(); } -void C4Video::Init(SURFACE sfcSource, int iWidth, int iHeight) +void C4Video::Init(C4Surface * sfcSource, int iWidth, int iHeight) { // Activate Active=true; diff --git a/src/platform/C4Video.h b/src/platform/C4Video.h index e1884990d..59472fe86 100644 --- a/src/platform/C4Video.h +++ b/src/platform/C4Video.h @@ -46,7 +46,7 @@ protected: int BufferSize; int InfoSize; bool Recording; - SURFACE Surface; + C4Surface * Surface; int ShowFlash; public: void Draw(); @@ -54,7 +54,7 @@ public: void Resize(int iChange); bool Start(const char *szFilename); void Default(); - void Init(SURFACE sfcSource, int iWidth=768, int iHeight=576); + void Init(C4Surface * sfcSource, int iWidth=768, int iHeight=576); void Clear(); bool Start(); bool Stop(); diff --git a/src/platform/StdD3D.cpp b/src/platform/StdD3D.cpp index 02c4d7561..54950c3ff 100644 --- a/src/platform/StdD3D.cpp +++ b/src/platform/StdD3D.cpp @@ -184,7 +184,7 @@ bool CStdD3D::PrepareMaterial(StdMeshMaterial &mat) return false; } -bool CStdD3D::PrepareRendering(SURFACE sfcToSurface) +bool CStdD3D::PrepareRendering(C4Surface * sfcToSurface) { // call from gfx thread only! if (!pApp || !pApp->AssertMainThread()) return false; @@ -339,7 +339,7 @@ bool CStdD3D::BlitTex2Window(CTexRef *pTexRef, HDC hdcTarget, RECT &rtFrom, RECT return true; } -bool CStdD3D::BlitSurface2Window(SURFACE sfcSource, +bool CStdD3D::BlitSurface2Window(C4Surface * sfcSource, int fX, int fY, int fWdt, int fHgt, HWND hWnd, int tX, int tY, int tWdt, int tHgt) @@ -655,7 +655,7 @@ bool CStdD3D::SetVideoMode(unsigned int iXRes, unsigned int iYRes, unsigned int return true; } -void CStdD3D::PerformPix(SURFACE sfcDest, float tx, float ty, DWORD dwClr) +void CStdD3D::PerformPix(C4Surface * sfcDest, float tx, float ty, DWORD dwClr) { // is render target? if (!sfcDest->IsRenderTarget()) @@ -684,7 +684,7 @@ void CStdD3D::PerformPix(SURFACE sfcDest, float tx, float ty, DWORD dwClr) DrawQuadDw(sfcDest, vtx, dwClr, dwClr, dwClr, dwClr); } -void CStdD3D::DrawPixPrimary(SURFACE sfcDest, int iX, int iY, DWORD dwClr) +void CStdD3D::DrawPixPrimary(C4Surface * sfcDest, int iX, int iY, DWORD dwClr) { // Must be render target and locked if (!sfcDest->IsRenderTarget() || !sfcDest->IsLocked()) return; @@ -719,7 +719,7 @@ void CStdD3D::DrawPixPrimary(SURFACE sfcDest, int iX, int iY, DWORD dwClr) } } -void CStdD3D::DrawQuadDw(SURFACE sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) +void CStdD3D::DrawQuadDw(C4Surface * sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) { // prepare rendering to target if (!PrepareRendering(sfcTarget)) return; @@ -765,7 +765,7 @@ void CStdD3D::DrawQuadDw(SURFACE sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dw lpDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 2 ); } -void CStdD3D::PerformLine(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) +void CStdD3D::PerformLine(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) { // FIXME: zoom width //dwClr |= 0xf0000000; diff --git a/src/platform/StdD3D.h b/src/platform/StdD3D.h index b5123e5d8..9c95600b3 100644 --- a/src/platform/StdD3D.h +++ b/src/platform/StdD3D.h @@ -130,18 +130,18 @@ public: bool UpdateClipper(); // set current clipper to render target virtual bool PrepareMaterial(StdMeshMaterial &mat); // Surface - bool PrepareRendering(SURFACE sfcToSurface); // check if/make rendering possible to given surface + bool PrepareRendering(C4Surface * sfcToSurface); // check if/make rendering possible to given surface // Blit virtual void PerformMesh(StdMeshInstance &instance, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform); void PerformBlt(C4BltData &rBltData, CTexRef *pTex, DWORD dwModClr, bool fMod2, bool fExact); bool BlitTex2Window(CTexRef *pTexRef, HDC hdcTarget, RECT &rtFrom, RECT &rtTo); - bool BlitSurface2Window(SURFACE sfcSource, int fX, int fY, int fWdt, int fHgt, HWND hWnd, int tX, int tY, int tWdt, int tHgt); + bool BlitSurface2Window(C4Surface * sfcSource, int fX, int fY, int fWdt, int fHgt, HWND hWnd, int tX, int tY, int tWdt, int tHgt); void FillBG(DWORD dwClr=0); // Drawing - void DrawQuadDw(SURFACE sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4); - void PerformLine(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr); - void PerformPix(SURFACE sfcDest, float tx, float ty, DWORD dwCol); - void DrawPixPrimary(SURFACE sfcDest, int tx, int ty, DWORD dwCol); + void DrawQuadDw(C4Surface * sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4); + void PerformLine(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr); + void PerformPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol); + void DrawPixPrimary(C4Surface * sfcDest, int tx, int ty, DWORD dwCol); // Gamma virtual bool ApplyGammaRamp(D3DGAMMARAMP &ramp, bool fForce); virtual bool SaveDefaultGammaRamp(C4Window * pWindow); diff --git a/src/platform/StdDDraw2.cpp b/src/platform/StdDDraw2.cpp index 923496ef4..32889ebbd 100644 --- a/src/platform/StdDDraw2.cpp +++ b/src/platform/StdDDraw2.cpp @@ -122,7 +122,7 @@ C4Pattern& C4Pattern::operator=(const C4Pattern& nPattern) return *this; } -bool C4Pattern::Set(SURFACE sfcSource, int iZoom) +bool C4Pattern::Set(C4Surface * sfcSource, int iZoom) { // Safety if (!sfcSource) return false; @@ -410,7 +410,7 @@ void CStdDDraw::Clear() dwBlitMode = 0; } -bool CStdDDraw::GetSurfaceSize(SURFACE sfcSurface, int &iWdt, int &iHgt) +bool CStdDDraw::GetSurfaceSize(C4Surface * sfcSurface, int &iWdt, int &iHgt) { return sfcSurface->GetSurfaceSize(iWdt, iHgt); } @@ -446,13 +446,13 @@ bool CStdDDraw::SetPrimaryClipper(int iX1, int iY1, int iX2, int iY2) return true; } -bool CStdDDraw::ApplyPrimaryClipper(SURFACE sfcSurface) +bool CStdDDraw::ApplyPrimaryClipper(C4Surface * sfcSurface) { //sfcSurface->SetClipper(lpClipper); return true; } -bool CStdDDraw::DetachPrimaryClipper(SURFACE sfcSurface) +bool CStdDDraw::DetachPrimaryClipper(C4Surface * sfcSurface) { //sfcSurface->SetClipper(NULL); return true; @@ -466,14 +466,14 @@ bool CStdDDraw::NoPrimaryClipper() return true; } -void CStdDDraw::BlitLandscape(SURFACE sfcSource, float fx, float fy, - SURFACE sfcTarget, float tx, float ty, float wdt, float hgt, const SURFACE textures[]) +void CStdDDraw::BlitLandscape(C4Surface * sfcSource, float fx, float fy, + C4Surface * sfcTarget, float tx, float ty, float wdt, float hgt, const C4Surface * textures[]) { Blit(sfcSource, fx, fy, wdt, hgt, sfcTarget, tx, ty, wdt, hgt, false); } void CStdDDraw::Blit8Fast(CSurface8 * sfcSource, int fx, int fy, - SURFACE sfcTarget, int tx, int ty, int wdt, int hgt) + C4Surface * sfcTarget, int tx, int ty, int wdt, int hgt) { // blit 8bit-sfc // lock surfaces @@ -719,7 +719,7 @@ bool CStdDDraw::Blit(C4Surface * sfcSource, float fx, float fy, float fwdt, floa return true; } -bool CStdDDraw::RenderMesh(StdMeshInstance &instance, SURFACE sfcTarget, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform) +bool CStdDDraw::RenderMesh(StdMeshInstance &instance, C4Surface * sfcTarget, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform) { // TODO: Emulate rendering if (!sfcTarget->IsRenderTarget()) return false; @@ -740,8 +740,8 @@ bool CStdDDraw::RenderMesh(StdMeshInstance &instance, SURFACE sfcTarget, float t return true; } -bool CStdDDraw::Blit8(SURFACE sfcSource, int fx, int fy, int fwdt, int fhgt, - SURFACE sfcTarget, int tx, int ty, int twdt, int thgt, +bool CStdDDraw::Blit8(C4Surface * sfcSource, int fx, int fy, int fwdt, int fhgt, + C4Surface * sfcTarget, int tx, int ty, int twdt, int thgt, bool fSrcColKey, const C4BltTransform *pTransform) { if (!pTransform) return BlitRotate(sfcSource, fx, fy, fwdt, fhgt, sfcTarget, tx, ty, twdt, thgt, 0, fSrcColKey!=false); @@ -785,8 +785,8 @@ bool CStdDDraw::Blit8(SURFACE sfcSource, int fx, int fy, int fwdt, int fhgt, return true; } -bool CStdDDraw::BlitRotate(SURFACE sfcSource, int fx, int fy, int fwdt, int fhgt, - SURFACE sfcTarget, int tx, int ty, int twdt, int thgt, +bool CStdDDraw::BlitRotate(C4Surface * sfcSource, int fx, int fy, int fwdt, int fhgt, + C4Surface * sfcTarget, int tx, int ty, int twdt, int thgt, int iAngle, bool fTransparency) { // rendertarget? @@ -896,7 +896,7 @@ bool CStdDDraw::CreatePrimaryClipper(unsigned int iXRes, unsigned int iYRes) return true; } -bool CStdDDraw::BlitSurface(SURFACE sfcSurface, SURFACE sfcTarget, int tx, int ty, bool fBlitBase) +bool CStdDDraw::BlitSurface(C4Surface * sfcSurface, C4Surface * sfcTarget, int tx, int ty, bool fBlitBase) { if (fBlitBase) { @@ -914,7 +914,7 @@ bool CStdDDraw::BlitSurface(SURFACE sfcSurface, SURFACE sfcTarget, int tx, int t } } -bool CStdDDraw::BlitSurfaceTile(SURFACE sfcSurface, SURFACE sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX, int iOffsetY, bool fSrcColKey) +bool CStdDDraw::BlitSurfaceTile(C4Surface * sfcSurface, C4Surface * sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX, int iOffsetY, bool fSrcColKey) { int iSourceWdt,iSourceHgt,iX,iY,iBlitX,iBlitY,iBlitWdt,iBlitHgt; // Get source surface size @@ -939,7 +939,7 @@ bool CStdDDraw::BlitSurfaceTile(SURFACE sfcSurface, SURFACE sfcTarget, int iToX, return true; } -bool CStdDDraw::BlitSurfaceTile2(SURFACE sfcSurface, SURFACE sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX, int iOffsetY, bool fSrcColKey) +bool CStdDDraw::BlitSurfaceTile2(C4Surface * sfcSurface, C4Surface * sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX, int iOffsetY, bool fSrcColKey) { // if it's a render target, simply blit with repeating texture // repeating textures, however, aren't currently supported @@ -985,7 +985,7 @@ bool CStdDDraw::BlitSurfaceTile2(SURFACE sfcSurface, SURFACE sfcTarget, int iToX return true; } -bool CStdDDraw::TextOut(const char *szText, CStdFont &rFont, float fZoom, SURFACE sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup) +bool CStdDDraw::TextOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup) { C4Markup Markup(true); static char szLinebuf[2500+1]; @@ -994,7 +994,7 @@ bool CStdDDraw::TextOut(const char *szText, CStdFont &rFont, float fZoom, SURFAC return true; } -bool CStdDDraw::StringOut(const char *szText, CStdFont &rFont, float fZoom, SURFACE sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup) +bool CStdDDraw::StringOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup) { // init markup C4Markup Markup(true); @@ -1002,7 +1002,7 @@ bool CStdDDraw::StringOut(const char *szText, CStdFont &rFont, float fZoom, SURF return StringOut(szText, sfcDest, iTx, iTy, dwFCol, byForm, fDoMarkup, Markup, &rFont, fZoom); } -bool CStdDDraw::StringOut(const char *szText, SURFACE sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup, C4Markup &Markup, CStdFont *pFont, float fZoom) +bool CStdDDraw::StringOut(const char *szText, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup, C4Markup &Markup, CStdFont *pFont, float fZoom) { // clip if (ClipAll) return true; @@ -1022,7 +1022,7 @@ bool CStdDDraw::StringOut(const char *szText, SURFACE sfcDest, float iTx, float return true; } -void CStdDDraw::DrawPix(SURFACE sfcDest, float tx, float ty, DWORD dwClr) +void CStdDDraw::DrawPix(C4Surface * sfcDest, float tx, float ty, DWORD dwClr) { ApplyZoom(tx, ty); // FIXME: zoom to a box @@ -1043,7 +1043,7 @@ void CStdDDraw::DrawPix(SURFACE sfcDest, float tx, float ty, DWORD dwClr) PerformPix(sfcDest, tx, ty, dwClr); } -void CStdDDraw::DrawLineDw(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) +void CStdDDraw::DrawLineDw(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) { ApplyZoom(x1, y1); ApplyZoom(x2, y2); @@ -1090,7 +1090,7 @@ void CStdDDraw::DrawLineDw(SURFACE sfcTarget, float x1, float y1, float x2, floa PerformLine(sfcTarget, x1, y1, x2, y2, dwClr); } -void CStdDDraw::DrawFrameDw(SURFACE sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr) // make these parameters float...? +void CStdDDraw::DrawFrameDw(C4Surface * sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr) // make these parameters float...? { DrawLineDw(sfcDest,(float)x1,(float)y1,(float)x2,(float)y1, dwClr); DrawLineDw(sfcDest,(float)x2,(float)y1,(float)x2,(float)y2, dwClr); @@ -1102,14 +1102,14 @@ void CStdDDraw::DrawFrameDw(SURFACE sfcDest, int x1, int y1, int x2, int y2, DWO C4Surface *GLSBuffer=NULL; -bool LockSurfaceGlobal(SURFACE sfcTarget) +bool LockSurfaceGlobal(C4Surface * sfcTarget) { if (GLSBuffer) return false; GLSBuffer=sfcTarget; return !!sfcTarget->Lock(); } -bool UnLockSurfaceGlobal(SURFACE sfcTarget) +bool UnLockSurfaceGlobal(C4Surface * sfcTarget) { if (!GLSBuffer) return false; sfcTarget->Unlock(); @@ -1124,7 +1124,7 @@ bool DLineSPixDw(int32_t x, int32_t y, int32_t dwClr) return true; } -void CStdDDraw::DrawPatternedCircle(SURFACE sfcDest, int x, int y, int r, BYTE col, C4Pattern & Pattern, CStdPalette &rPal) +void CStdDDraw::DrawPatternedCircle(C4Surface * sfcDest, int x, int y, int r, BYTE col, C4Pattern & Pattern, CStdPalette &rPal) { if (!sfcDest->Lock()) return; for (int ycnt = -r; ycnt < r; ycnt++) @@ -1139,7 +1139,7 @@ void CStdDDraw::DrawPatternedCircle(SURFACE sfcDest, int x, int y, int r, BYTE c sfcDest->Unlock(); } -void CStdDDraw::Grayscale(SURFACE sfcSfc, int32_t iOffset) +void CStdDDraw::Grayscale(C4Surface * sfcSfc, int32_t iOffset) { // safety if (!sfcSfc) return; @@ -1295,7 +1295,7 @@ bool CStdDDraw::Init(C4AbstractApp * pApp, bool Editor, bool fUsePageLock, unsig return true; } -void CStdDDraw::DrawBoxFade(SURFACE sfcDest, float iX, float iY, float iWdt, float iHgt, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4, int iBoxOffX, int iBoxOffY) +void CStdDDraw::DrawBoxFade(C4Surface * sfcDest, float iX, float iY, float iWdt, float iHgt, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4, int iBoxOffX, int iBoxOffY) { ApplyZoom(iX, iY); iWdt *= Zoom; @@ -1347,7 +1347,7 @@ void CStdDDraw::DrawBoxFade(SURFACE sfcDest, float iX, float iY, float iWdt, flo DrawQuadDw(sfcDest, vtx, dwClr1, dwClr3, dwClr4, dwClr2); } -void CStdDDraw::DrawBoxDw(SURFACE sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr) +void CStdDDraw::DrawBoxDw(C4Surface * sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr) { // manual clipping? if (Config.Graphics.ClipManuallyE) diff --git a/src/platform/StdDDraw2.h b/src/platform/StdDDraw2.h index 008ba5190..be946ac95 100644 --- a/src/platform/StdDDraw2.h +++ b/src/platform/StdDDraw2.h @@ -242,49 +242,49 @@ public: bool StorePrimaryClipper(); bool RestorePrimaryClipper(); bool NoPrimaryClipper(); - bool ApplyPrimaryClipper(SURFACE sfcSurface); - bool DetachPrimaryClipper(SURFACE sfcSurface); + bool ApplyPrimaryClipper(C4Surface * sfcSurface); + bool DetachPrimaryClipper(C4Surface * sfcSurface); virtual bool UpdateClipper() = 0; // set current clipper to render target // Surface - bool GetSurfaceSize(SURFACE sfcSurface, int &iWdt, int &iHgt); - void Grayscale(SURFACE sfcSfc, int32_t iOffset = 0); + bool GetSurfaceSize(C4Surface * sfcSurface, int &iWdt, int &iHgt); + void Grayscale(C4Surface * sfcSfc, int32_t iOffset = 0); void LockingPrimary() { PrimaryLocked=true; } void PrimaryUnlocked() { PrimaryLocked=false; } virtual bool PrepareMaterial(StdMeshMaterial &mat) = 0; // Find best technique, fail if there is none - virtual bool PrepareRendering(SURFACE sfcToSurface) = 0; // check if/make rendering possible to given surface + virtual bool PrepareRendering(C4Surface * sfcToSurface) = 0; // check if/make rendering possible to given surface // Blit - virtual void BlitLandscape(SURFACE sfcSource, float fx, float fy, - SURFACE sfcTarget, float tx, float ty, float wdt, float hgt, const SURFACE textures[]); + virtual void BlitLandscape(C4Surface * sfcSource, float fx, float fy, + C4Surface * sfcTarget, float tx, float ty, float wdt, float hgt, const C4Surface * textures[]); void Blit8Fast(CSurface8 * sfcSource, int fx, int fy, - SURFACE sfcTarget, int tx, int ty, int wdt, int hgt); - bool Blit(SURFACE sfcSource, float fx, float fy, float fwdt, float fhgt, - SURFACE sfcTarget, float tx, float ty, float twdt, float thgt, + C4Surface * sfcTarget, int tx, int ty, int wdt, int hgt); + bool Blit(C4Surface * sfcSource, float fx, float fy, float fwdt, float fhgt, + C4Surface * sfcTarget, float tx, float ty, float twdt, float thgt, bool fSrcColKey=false, const C4BltTransform *pTransform=NULL); - bool RenderMesh(StdMeshInstance &instance, SURFACE sfcTarget, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform); // Call PrepareMaterial with Mesh's material before + bool RenderMesh(StdMeshInstance &instance, C4Surface * sfcTarget, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform); // Call PrepareMaterial with Mesh's material before virtual void PerformBlt(C4BltData &rBltData, CTexRef *pTex, DWORD dwModClr, bool fMod2, bool fExact) = 0; virtual void PerformMesh(StdMeshInstance &instance, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform) = 0; - bool Blit8(SURFACE sfcSource, int fx, int fy, int fwdt, int fhgt, // force 8bit-blit (inline) - SURFACE sfcTarget, int tx, int ty, int twdt, int thgt, + bool Blit8(C4Surface * sfcSource, int fx, int fy, int fwdt, int fhgt, // force 8bit-blit (inline) + C4Surface * sfcTarget, int tx, int ty, int twdt, int thgt, bool fSrcColKey=false, const C4BltTransform *pTransform=NULL); - bool BlitRotate(SURFACE sfcSource, int fx, int fy, int fwdt, int fhgt, - SURFACE sfcTarget, int tx, int ty, int twdt, int thgt, + bool BlitRotate(C4Surface * sfcSource, int fx, int fy, int fwdt, int fhgt, + C4Surface * sfcTarget, int tx, int ty, int twdt, int thgt, int iAngle, bool fTransparency=true); - bool BlitSurface(SURFACE sfcSurface, SURFACE sfcTarget, int tx, int ty, bool fBlitBase); - bool BlitSurfaceTile(SURFACE sfcSurface, SURFACE sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX=0, int iOffsetY=0, bool fSrcColKey=false); - bool BlitSurfaceTile2(SURFACE sfcSurface, SURFACE sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX=0, int iOffsetY=0, bool fSrcColKey=false); + bool BlitSurface(C4Surface * sfcSurface, C4Surface * sfcTarget, int tx, int ty, bool fBlitBase); + bool BlitSurfaceTile(C4Surface * sfcSurface, C4Surface * sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX=0, int iOffsetY=0, bool fSrcColKey=false); + bool BlitSurfaceTile2(C4Surface * sfcSurface, C4Surface * sfcTarget, int iToX, int iToY, int iToWdt, int iToHgt, int iOffsetX=0, int iOffsetY=0, bool fSrcColKey=false); virtual void FillBG(DWORD dwClr=0) = 0; // Text enum { DEFAULT_MESSAGE_COLOR = 0xffffffff }; - bool TextOut(const char *szText, CStdFont &rFont, float fZoom, SURFACE sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true); - bool StringOut(const char *szText, CStdFont &rFont, float fZoom, SURFACE sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true); + bool TextOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true); + bool StringOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true); // Drawing - virtual void DrawPix(SURFACE sfcDest, float tx, float ty, DWORD dwCol); - void DrawBoxDw(SURFACE sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr); // calls DrawBoxFade - void DrawBoxFade(SURFACE sfcDest, float iX, float iY, float iWdt, float iHgt, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4, int iBoxOffX, int iBoxOffY); // calls DrawQuadDw - void DrawPatternedCircle(SURFACE sfcDest, int x, int y, int r, BYTE col, C4Pattern & Pattern, CStdPalette &rPal); - void DrawFrameDw(SURFACE sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr); - virtual void DrawLineDw(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr); - virtual void DrawQuadDw(SURFACE sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) = 0; + virtual void DrawPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol); + void DrawBoxDw(C4Surface * sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr); // calls DrawBoxFade + void DrawBoxFade(C4Surface * sfcDest, float iX, float iY, float iWdt, float iHgt, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4, int iBoxOffX, int iBoxOffY); // calls DrawQuadDw + void DrawPatternedCircle(C4Surface * sfcDest, int x, int y, int r, BYTE col, C4Pattern & Pattern, CStdPalette &rPal); + void DrawFrameDw(C4Surface * sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr); + virtual void DrawLineDw(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr); + virtual void DrawQuadDw(C4Surface * sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) = 0; // gamma void SetGamma(DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, int32_t iRampIndex); // set gamma ramp void ApplyGamma(); // apply gamma ramp to ddraw @@ -327,9 +327,9 @@ public: int GetByteCnt() { return byByteCnt; } // return bytes per pixel protected: - bool StringOut(const char *szText, SURFACE sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup, C4Markup &Markup, CStdFont *pFont, float fZoom); - virtual void PerformPix(SURFACE sfcDest, float tx, float ty, DWORD dwCol) = 0; // without ClrModMap - virtual void PerformLine(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) = 0; + bool StringOut(const char *szText, C4Surface * sfcDest, float iTx, float iTy, DWORD dwFCol, BYTE byForm, bool fDoMarkup, C4Markup &Markup, CStdFont *pFont, float fZoom); + virtual void PerformPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol) = 0; // without ClrModMap + virtual void PerformLine(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) = 0; bool CreatePrimaryClipper(unsigned int iXRes, unsigned int iYRes); virtual bool CreatePrimarySurfaces(bool Editor, unsigned int iXRes, unsigned int iYRes, int iColorDepth, unsigned int iMonitor) = 0; virtual bool Error(const char *szMsg); @@ -353,8 +353,8 @@ struct ZoomDataStackItem: public ZoomData ~ZoomDataStackItem() { lpDDraw->SetZoom(*this); } }; -bool LockSurfaceGlobal(SURFACE sfcTarget); -bool UnLockSurfaceGlobal(SURFACE sfcTarget); +bool LockSurfaceGlobal(C4Surface * sfcTarget); +bool UnLockSurfaceGlobal(C4Surface * sfcTarget); bool DLineSPix(int32_t x, int32_t y, int32_t col); bool DLineSPixDw(int32_t x, int32_t y, int32_t dwClr); diff --git a/src/platform/StdFont.cpp b/src/platform/StdFont.cpp index 4107127e9..1831eb61b 100644 --- a/src/platform/StdFont.cpp +++ b/src/platform/StdFont.cpp @@ -819,7 +819,7 @@ int CStdFont::GetMessageBreak(const char *szMsg, const char **ppNewPos, int iBre /* Text drawing */ -void CStdFont::DrawText(SURFACE sfcDest, float iX, float iY, DWORD dwColor, const char *szText, DWORD dwFlags, C4Markup &Markup, float fZoom) +void CStdFont::DrawText(C4Surface * sfcDest, float iX, float iY, DWORD dwColor, const char *szText, DWORD dwFlags, C4Markup &Markup, float fZoom) { assert(IsValidUtf8(szText)); C4BltTransform bt, *pbt=NULL; diff --git a/src/platform/StdFont.h b/src/platform/StdFont.h index 56a184244..9f38f50a6 100644 --- a/src/platform/StdFont.h +++ b/src/platform/StdFont.h @@ -108,7 +108,7 @@ protected: public: int iLineHgt; // height of one line of font (in pixels) // draw ine line of text - void DrawText(SURFACE sfcDest, float iX, float iY, DWORD dwColor, const char *szText, DWORD dwFlags, C4Markup &Markup, float fZoom); + void DrawText(C4Surface * sfcDest, float iX, float iY, DWORD dwColor, const char *szText, DWORD dwFlags, C4Markup &Markup, float fZoom); // get text size bool GetTextExtent(const char *szText, int32_t &rsx, int32_t &rsy, bool fCheckMarkup = true); diff --git a/src/platform/StdGL.cpp b/src/platform/StdGL.cpp index fbaad39aa..8233cb2ee 100644 --- a/src/platform/StdGL.cpp +++ b/src/platform/StdGL.cpp @@ -307,7 +307,7 @@ bool CStdGL::PrepareMaterial(StdMeshMaterial& mat) return mat.BestTechniqueIndex != -1; } -bool CStdGL::PrepareRendering(SURFACE sfcToSurface) +bool CStdGL::PrepareRendering(C4Surface * sfcToSurface) { // call from gfx thread only! if (!pApp || !pApp->AssertMainThread()) return false; @@ -1385,8 +1385,8 @@ void CStdGL::PerformMesh(StdMeshInstance &instance, float tx, float ty, float tw glClear(GL_DEPTH_BUFFER_BIT); } -void CStdGL::BlitLandscape(SURFACE sfcSource, float fx, float fy, - SURFACE sfcTarget, float tx, float ty, float wdt, float hgt, const SURFACE mattextures[]) +void CStdGL::BlitLandscape(C4Surface * sfcSource, float fx, float fy, + C4Surface * sfcTarget, float tx, float ty, float wdt, float hgt, const C4Surface * mattextures[]) { //Blit(sfcSource, fx, fy, wdt, hgt, sfcTarget, tx, ty, wdt, hgt);return; // safety @@ -1658,7 +1658,7 @@ bool CStdGL::CreatePrimarySurfaces(bool, unsigned int, unsigned int, int iColorD return RestoreDeviceObjects(); } -void CStdGL::DrawQuadDw(SURFACE sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) +void CStdGL::DrawQuadDw(C4Surface * sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4) { // prepare rendering to target if (!PrepareRendering(sfcTarget)) return; @@ -1713,7 +1713,7 @@ static inline long int lrintf(float f) } #endif -void CStdGL::PerformLine(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) +void CStdGL::PerformLine(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr) { // render target? if (sfcTarget->IsRenderTarget()) @@ -1788,7 +1788,7 @@ void CStdGL::PerformLine(SURFACE sfcTarget, float x1, float y1, float x2, float } } -void CStdGL::PerformPix(SURFACE sfcTarget, float tx, float ty, DWORD dwClr) +void CStdGL::PerformPix(C4Surface * sfcTarget, float tx, float ty, DWORD dwClr) { // render target? if (sfcTarget->IsRenderTarget()) diff --git a/src/platform/StdGL.h b/src/platform/StdGL.h index 90c4a3996..4a7f4a1df 100644 --- a/src/platform/StdGL.h +++ b/src/platform/StdGL.h @@ -116,7 +116,7 @@ public: bool UpdateClipper(); // set current clipper to render target bool PrepareMaterial(StdMeshMaterial& mat); // Surface - bool PrepareRendering(SURFACE sfcToSurface); // check if/make rendering possible to given surface + bool PrepareRendering(C4Surface * sfcToSurface); // check if/make rendering possible to given surface virtual CStdGLCtx *CreateContext(C4Window * pWindow, C4AbstractApp *pApp); #ifdef _WIN32 virtual CStdGLCtx *CreateContext(HWND hWindow, C4AbstractApp *pApp); @@ -125,13 +125,13 @@ public: void SetupTextureEnv(bool fMod2, bool landscape); virtual void PerformBlt(C4BltData &rBltData, CTexRef *pTex, DWORD dwModClr, bool fMod2, bool fExact); virtual void PerformMesh(StdMeshInstance &instance, float tx, float ty, float twdt, float thgt, DWORD dwPlayerColor, C4BltTransform* pTransform); - virtual void BlitLandscape(SURFACE sfcSource, float fx, float fy, - SURFACE sfcTarget, float tx, float ty, float wdt, float hgt, const SURFACE textures[]); + virtual void BlitLandscape(C4Surface * sfcSource, float fx, float fy, + C4Surface * sfcTarget, float tx, float ty, float wdt, float hgt, const C4Surface * textures[]); void FillBG(DWORD dwClr=0); // Drawing - void DrawQuadDw(SURFACE sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4); - void PerformLine(SURFACE sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr); - void PerformPix(SURFACE sfcDest, float tx, float ty, DWORD dwCol); + void DrawQuadDw(C4Surface * sfcTarget, float *ipVtx, DWORD dwClr1, DWORD dwClr2, DWORD dwClr3, DWORD dwClr4); + void PerformLine(C4Surface * sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr); + void PerformPix(C4Surface * sfcDest, float tx, float ty, DWORD dwCol); // Gamma virtual bool ApplyGammaRamp(D3DGAMMARAMP &ramp, bool fForce); virtual bool SaveDefaultGammaRamp(C4Window * pWindow); diff --git a/src/platform/StdNoGfx.h b/src/platform/StdNoGfx.h index 22b48f38c..900566267 100644 --- a/src/platform/StdNoGfx.h +++ b/src/platform/StdNoGfx.h @@ -37,13 +37,13 @@ public: virtual bool UpdateClipper() { return true; } virtual bool OnResolutionChanged(unsigned int, unsigned int) { return true; } virtual bool PrepareMaterial(StdMeshMaterial& mesh); - virtual bool PrepareRendering(SURFACE) { return true; } + virtual bool PrepareRendering(C4Surface *) { return true; } virtual void FillBG(DWORD dwClr=0) { } virtual void PerformBlt(C4BltData &, CTexRef *, DWORD, bool, bool) { } virtual void PerformMesh(StdMeshInstance &, float, float, float, float, DWORD, C4BltTransform* pTransform) { } - virtual void PerformLine(SURFACE, float, float, float, float, DWORD) { } - virtual void DrawQuadDw(SURFACE, float *, DWORD, DWORD, DWORD, DWORD) { } - virtual void PerformPix(SURFACE, float, float, DWORD) { } + virtual void PerformLine(C4Surface *, float, float, float, float, DWORD) { } + virtual void DrawQuadDw(C4Surface *, float *, DWORD, DWORD, DWORD, DWORD) { } + virtual void PerformPix(C4Surface *, float, float, DWORD) { } virtual bool ApplyGammaRamp(D3DGAMMARAMP &, bool ) { return true; } virtual bool SaveDefaultGammaRamp(C4Window *) { return true; } virtual void SetTexture() { }