diff --git a/planet/Arena.ocf/DarkMine.ocs/Script.c b/planet/Arena.ocf/DarkMine.ocs/Script.c index 30d852bfb..f23f7f620 100644 --- a/planet/Arena.ocf/DarkMine.ocs/Script.c +++ b/planet/Arena.ocf/DarkMine.ocs/Script.c @@ -71,9 +71,14 @@ protected func OnPlayerRelaunch(int plr, int relaunch_cnt) clonk->CreateContents(Torch); // Better weapons after relaunching. if (!is_relaunch) + { clonk->CreateContents(Firestone, 2); + } else - clonk->CreateContents(Bow)->CreateContents(BombArrow); + { + clonk->CreateContents(Javelin); + clonk->CreateContents(BombArrow); + } // Set the zoom range to be standard low, but allow for zooming out // such that light sources a bit further away can be spotted. @@ -164,12 +169,12 @@ private func InitMaterials(int map_size) PlaceObjects(PowderKeg, map_size / 10, "Rock"); // Some pickaxes, shovels in the tunnels. - for (var i = 0; i < map_size / 6; i++) + for (var i = 0; i < map_size / 5; i++) { var loc = FindLocation(Loc_Tunnel(), Loc_Wall(CNAT_Bottom)); if (!loc) continue; - CreateObjectAbove([Shovel, Pickaxe][Random(2)], loc.x, loc.y)->SetR(Random(360)); + CreateObjectAbove([Shovel, Pickaxe, GoldBar][Random(3)], loc.x, loc.y)->SetR(Random(360)); } return; }