diff --git a/docs/de.po b/docs/de.po
index 8adc5bc61..ef5f7e050 100644
--- a/docs/de.po
+++ b/docs/de.po
@@ -8379,8 +8379,8 @@ msgid "If true
, the material will be drawn as 'underground'."
msgstr "Wenn true
, wird das Material unterirdisch gezeichnet."
#: sdk/script/fn/DrawMaterialQuad.xml:65(desc)
-msgid "Draws a four-cornered polygon of the specified material and texture into the landscape. If no texture is specified, Smooth is assumed."
-msgstr "Zeichnet ein viereckiges Polygon im angegebenen Material mit der angegebenen Textur. Wenn keine Textur angegeben ist, wird Smooth angenommen."
+msgid "Draws a four-cornered polygon of the specified material and texture into the landscape."
+msgstr "Zeichnet ein viereckiges Polygon im angegebenen Material mit der angegebenen Textur."
#: sdk/script/fn/DrawMaterialQuad.xml:66(remark)
msgid "The corners of the polygon should be specified in clockwise order and polygon boundaries should not intersect. For more complex or concave shapes you make multiple calls to this function."
diff --git a/docs/sdk/script/fn/DrawMaterialQuad.xml b/docs/sdk/script/fn/DrawMaterialQuad.xml
index f5df53c55..5a9adac19 100644
--- a/docs/sdk/script/fn/DrawMaterialQuad.xml
+++ b/docs/sdk/script/fn/DrawMaterialQuad.xml
@@ -62,7 +62,7 @@
- Draws a four-cornered polygon of the specified material and texture into the landscape. If no texture is specified, Smooth is assumed.
+ Draws a four-cornered polygon of the specified material and texture into the landscape.
The corners of the polygon should be specified in clockwise order and polygon boundaries should not intersect. For more complex or concave shapes you make multiple calls to this function.
diff --git a/planet/Material.ocg/Smooth.jpg b/planet/Material.ocg/Smooth.jpg
deleted file mode 100644
index 776279936..000000000
Binary files a/planet/Material.ocg/Smooth.jpg and /dev/null differ
diff --git a/planet/Material.ocg/none.png b/planet/Material.ocg/none.png
new file mode 100644
index 000000000..8561c9ab1
Binary files /dev/null and b/planet/Material.ocg/none.png differ
diff --git a/src/game/landscape/C4Material.cpp b/src/game/landscape/C4Material.cpp
index 54f180dad..6c83c79ae 100644
--- a/src/game/landscape/C4Material.cpp
+++ b/src/game/landscape/C4Material.cpp
@@ -525,7 +525,7 @@ bool C4MaterialMap::CrossMapMaterials() // Called after load
szTextureOverlay = TextureMap.GetEntry(iTexMapIx)->GetTextureName();
// default to smooth
if (!szTextureOverlay)
- szTextureOverlay = "Smooth";
+ szTextureOverlay = "none";
// search/create entry in texmap
Map[cnt].DefaultMatTex = ::TextureMap.GetIndex(Map[cnt].Name, szTextureOverlay, true,
FormatString("DefaultMatTex of mat %s", Map[cnt].Name).getData());