diff --git a/planet/Arena.ocf/HotIce.ocs/Map.c b/planet/Arena.ocf/HotIce.ocs/Map.c index aae9375b4..489b401a6 100644 --- a/planet/Arena.ocf/HotIce.ocs/Map.c +++ b/planet/Arena.ocf/HotIce.ocs/Map.c @@ -21,7 +21,7 @@ public func InitializeMap(proplist map) if (g_theme.BackgroundMat) map->Draw(g_theme.BackgroundMat, nil, [0,0,w,h]); // Bottom lava lake - map->Draw("^DuroLava", nil, [0,h*4/5,w,h/5]); + map->Draw(g_theme.LavaMat, nil, [0,h*4/5,w,h/5]); if (t == 0) DrawBigIslandMap(map); if (t == 1) DrawSmallIslandsMap(map); @@ -29,8 +29,8 @@ public func InitializeMap(proplist map) // Alternate texctures var icealt_tex = { Algo=MAPALGO_RndChecker, Wdt=2, Hgt=3, Ratio=g_theme.AltMatRatio }; icealt_tex = { Algo=MAPALGO_Turbulence, Op=icealt_tex }; - icealt_tex = { Algo=MAPALGO_And, Op=[Duplicate(RegexMatch(g_theme.MatNames[1], "\\w+", Regex_FirstOnly)[0][0]), icealt_tex]}; - map->Draw(g_theme.MatNames[0], icealt_tex); + icealt_tex = { Algo=MAPALGO_And, Op=[Duplicate(RegexMatch(g_theme.IceMats[1], "\\w+", Regex_FirstOnly)[0][0]), icealt_tex]}; + map->Draw(g_theme.IceMats[0], icealt_tex); // Return true to tell the engine a map has been successfully created. return true; @@ -61,16 +61,16 @@ func DrawBigIslandMap(proplist map) // Big var island = { Algo=MAPALGO_Polygon, X=[0,w,w*6/8,w*2/8], Y=[h*4/10,h*4/10,h*7/10,h*7/10] }; island = { Algo=MAPALGO_Turbulence, Op=island, Amplitude=[0, 8] }; - map->Draw(g_theme.MatNames[1], island, [w/10,h*13/20,w*8/10,h*3/20]); + map->Draw(g_theme.IceMats[1], island, [w/10,h*13/20,w*8/10,h*3/20]); // Make sure one row of inner island is drawn because it's used for player spawns - map->Draw(g_theme.MatNames[1], nil, [w*3/10,h*13/20,w*4/10+1,1]); + map->Draw(g_theme.IceMats[1], nil, [w*3/10,h*13/20,w*4/10+1,1]); // Smaller floating var n_islands = 12; while(n_islands--) { var x = w*1/10 + Random(w*8/10); var y = h*2/10 + Random(h*3/10); - map->Draw(g_theme.MatNames[1], nil, [x,y,1,1]); + map->Draw(g_theme.IceMats[1], nil, [x,y,1,1]); } // Player spawns simply in middle of big island var plrcnt = SpawnPositionCount(); @@ -96,7 +96,7 @@ func DrawSmallIslandsMap(proplist map) szy = 1; if (y > h/2) szy += Random(2); // lower islands sometimes taller if (Abs(x-w/2) < w/10) szx += Random(3); // central islands sometimes wider - map->Draw(g_theme.MatNames[1], nil, [x-szx,y,1+2*szx,szy]); + map->Draw(g_theme.IceMats[1], nil, [x-szx,y,1+2*szx,szy]); } // Balloon spawn: do nothing further if (SCENPAR_SpawnType == 1) @@ -109,7 +109,7 @@ func DrawSmallIslandsMap(proplist map) var x = w*2/10 + i * (w*6/10) / (spawn_island_count - 1); var y = Max(1, h/10) + Abs(x-w/2) * 3*h/10/w; if (SCENPAR_Weapons) y += 4; // Grenade launcher mode needs lower starting islands to prevent camping - map->Draw(g_theme.MatNames[1], nil, [x,y,1,1]); + map->Draw(g_theme.IceMats[1], nil, [x,y,1,1]); g_player_spawn_positions[i] = [x, y-1]; } return true; diff --git a/planet/Arena.ocf/HotIce.ocs/Script.c b/planet/Arena.ocf/HotIce.ocs/Script.c index 2435858a7..0dc0bae5a 100644 --- a/planet/Arena.ocf/HotIce.ocs/Script.c +++ b/planet/Arena.ocf/HotIce.ocs/Script.c @@ -470,7 +470,8 @@ func IsFirestoneSpot(int x, int y) // ============= Themes ============= static const HotIce = new Global { InitializeRound = func() { }, - MatNames = ["^Ice-ice", "^Ice-ice2"], + LavaMat = "^DuroLava", + IceMats = ["^Ice-ice", "^Ice-ice2"], AltMatRatio = 50, BackgroundMat = nil, Sky = "Default", @@ -492,13 +493,14 @@ static const HotIce = new Global { }; static const EciToh = new HotIce { - MatNames = ["Coal", "Rock-rock"], + LavaMat = "DuroLava", + IceMats = ["Coal", "Rock-rock"], AltMatRatio = 8, BackgroundMat = "Tunnel", }; static const MiamiIce = new HotIce { - MatNames = ["^BlackIce-black", "^BlackIce-black"], + IceMats = ["^BlackIce-black", "^BlackIce-black"], Sky = "SkyMiami", PlayList = {