From 1b1fa1643b4d58d55dbeb95ce3f4af2074188df5 Mon Sep 17 00:00:00 2001 From: Julius Michaelis Date: Sat, 3 May 2014 21:03:19 +0200 Subject: [PATCH] Fix grenade launcher ammo check --- .../Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/Script.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/Script.c b/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/Script.c index 43fb517c0..411aa5f82 100644 --- a/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/Script.c +++ b/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/Script.c @@ -134,7 +134,7 @@ public func FinishedAiming(object clonk, int angle) if(!loaded) return; // Fire - if(Contents(0) && Contents(0)->IsGrenadeLauncherAmmo()) + if(Contents(0) && Contents(0)->~IsGrenadeLauncherAmmo()) FireWeapon(clonk, angle); clonk->StartShoot(this); return true;