From 01cbe4d17f4f301114906c0ef002115d6f503c45 Mon Sep 17 00:00:00 2001 From: Tobias Zwick Date: Sat, 16 Jan 2016 16:52:17 +0100 Subject: [PATCH] fix problems with scenarios after having added the shape textures --- planet/Tutorials.ocf/Tutorial05.ocs/MapFg.bmp | Bin 13434 -> 13434 bytes planet/Tutorials.ocf/Tutorial08.ocs/MapFg.bmp | Bin 13434 -> 13434 bytes planet/Tutorials.ocf/Tutorial08.ocs/Script.c | 4 ++-- 3 files changed, 2 insertions(+), 2 deletions(-) diff --git a/planet/Tutorials.ocf/Tutorial05.ocs/MapFg.bmp b/planet/Tutorials.ocf/Tutorial05.ocs/MapFg.bmp index 017fa0792f8f1cfded6e2fde69d570c209b8114e..8d1ea85b752db9b5c732f95f3fe5d0a82dd700d9 100644 GIT binary patch delta 118 zcmeyB@hfA)R!(MPW8=x|`K2ab;E5)zXOxNHUCqELp+WCw2j c$sgodCV%9zCreateContents(Metal, 32); // Another lorry with coal and ore in the lower part of the mines. - var lorry = CreateObjectAbove(Lorry, 592, 974); + var lorry = CreateObjectAbove(Lorry, 517, 974); lorry->CreateContents(Ore, 8); lorry->CreateContents(Coal, 16); @@ -149,7 +149,7 @@ private func InitAI() npc_chief->SetDialogue("Chief", true); // A miner npc for random conversation. - var npc_miner = CreateObjectAbove(Clonk, 360, 974); + var npc_miner = CreateObjectAbove(Clonk, 300, 974); npc_miner->SetColor(0x990099); npc_miner->SetName("Demi"); npc_miner->SetObjectLayer(npc_miner);