
###############################################################################
#                                                                             #
#                                ControlDefs                                  #
#                                                                             #
###############################################################################

[ControlDefs]

	[ControlDef]
	# Summary
	# --------
	# Left Right Up Down Jump
	# Throw Drop Use
	# ThrowAlt DropAlt UseAlt
	# 
	# CancelUse CancelMenu
	#
	# Grab Ungrab GrabPrevious GrabNext PushEnter
	#
	# Enter Exit
	#
	# NextCrew PreviousCrew
	#
	# MenuCancel MenuOK MenuDown MenuUp MenuLeft MenuRight MenuSelect
	# ObjectMenuCancel ObjectMenuOK ObjectMenuSelect ObjectMenuSelectAll
	# ObjectMenuDown ObjectMenuUp ObjectMenuLeft ObjectMenuRight
	# PlayerMenu 
	#
	# CursorPos
	#
	# Backpack
	#
	# with Mouse
	# ---------------
	# Aim GUICursor GUIClick1 GUIClick2
	#
	# Gamepad controls
	# -------------------------------------
	# ThrowDelayed ThrowAltDelayed
	# UseDelayed UseAltDelayed
	# AimUp AimDown AimLeft AimRight
	# AimAxisUp AimAxisDown AimAxisLeft AimAxisRight
	# 
	# with Keyboard
	# ------------------
	# Hotkey1 Hotkey2 Hotkey3 Hotkey4 Hotkey5 Hotkey6 Hotkey7 Hotkey8 Hotkey9
	# Hotkey0
	#
	# PlayerHotkey1 PlayerHotkey2 PlayerHotkey3 PlayerHotkey4 PlayerHotkey5
	# PlayerHotkey6 PlayerHotkey7 PlayerHotkey8 PlayerHotkey9 PlayerHotkey0
	#
	
	[ControlDef]
	Identifier=Aim
	DefaultDisabled=1

	[ControlDef]
	Identifier=GUICursor
	DefaultDisabled=1
	
	[ControlDef]
	Identifier=AimUp
	DefaultDisabled=1
	Hold=1
	
	[ControlDef]
	Identifier=AimDown
	DefaultDisabled=1
	Hold=1
	
	[ControlDef]
	Identifier=AimLeft
	DefaultDisabled=1
	Hold=1
	
	[ControlDef]
	Identifier=AimRight
	DefaultDisabled=1
	Hold=1
	
	[ControlDef]
	Identifier=AimAxisUp
	GUIName=Aim up
	Hold=1
	
	[ControlDef]
	Identifier=AimAxisDown
	GUIName=Aim down
	Hold=1
	
	[ControlDef]
	Identifier=AimAxisLeft
	GUIName=Aim left
	Hold=1
	
	[ControlDef]
	Identifier=AimAxisRight
	GUIName=Aim right
	Hold=1
	
	# Movement
	
	[ControlDef]
	Identifier=Left
	GUIName=Left
	Hold=1

	[ControlDef]
	Identifier=Right
	GUIName=Right
	Hold=1
	
	[ControlDef]
	Identifier=Up
	GUIName=Up
	Hold=1

	[ControlDef]
	Identifier=Down
	GUIName=Down
	Hold=1

	[ControlDef]
	Identifier=Jump
	GUIName=Jump
	GUIDesc=Do the mario!
	
	# Inventory
	
	[ControlDef]
	Identifier=Throw
	GUIName=Throw
	GUIDesc=Throw selected inventory item
	Hold=1
	
	[ControlDef]
	Identifier=ThrowDelayed
	GUIName=Throw
	GUIDesc=Throw selected inventory item
	Hold=1

	[ControlDef]
	Identifier=Drop
	GUIName=Drop
	GUIDesc=Drop selected inventory item
	Hold=1
	
	[ControlDef]
	Identifier=ThrowAlt
	GUIName=Throw 2
	GUIDesc=Throw secondary selected inventory item
	Hold=1
	
	[ControlDef]
	Identifier=ThrowAltDelayed
	GUIName=Throw 2
	GUIDesc=Throw secondary selected inventory item
	Hold=1

	[ControlDef]
	Identifier=DropAlt
	GUIName=Drop 2
	GUIDesc=Drop secondary selected inventory item
	Hold=1
	
	# Controlling (contents, vehicles, structures)
	
	[ControlDef]
	Identifier=Use
	GUIName=Use
	GUIDesc=Use selected or controlled item
	Hold=1
	SendCursorPos=1
	
	[ControlDef]
	Identifier=UseDelayed
	GUIName=Use
	GUIDesc=Use selected or controlled item
	Hold=1
	SendCursorPos=1
	
	[ControlDef]
	Identifier=CancelUse
	GUIName=Cancel Use
	GUIDesc=Cancel usage of selected or controlled item
	
	[ControlDef]
	Identifier=CancelMenu
	GUIName=Close Menu
	GUIDesc=Close a menu
	
	[ControlDef]
	Identifier=UseAlt
	GUIName=Use 2
	GUIDesc=Use secondary selected or controlled item
	Hold=1
	SendCursorPos=1
	
	[ControlDef]
	Identifier=UseAltDelayed
	GUIName=Use 2
	GUIDesc=Use secondary selected or controlled item
	Hold=1
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Backpack
	GUIName=Backpack
	GUIDesc=Open/close backpack
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Grab
	GUIName=Grab
	GUIDesc=Grab vehicle
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Ungrab
	GUIName=Let go
	GUIDesc=Let go vehicle
	
	[ControlDef]
	Identifier=GrabPrevious
	GUIName=Grab previous
	GUIDesc=Grab the previous vehicle on the same spot
	
	[ControlDef]
	Identifier=GrabNext
	GUIName=Grab next
	GUIDesc=Grab the next vehicle on the same spot
	
	[ControlDef]
	Identifier=PushEnter
	GUIName=Push into building
	GUIDesc=Push the vehicle into the building

	[ControlDef]
	Identifier=Interact
	GUIName=Interact
	GUIDesc=Interact with object in landscape
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Enter
	GUIName=Enter
	GUIDesc=Go into the building
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Exit
	GUIName=Exit
	GUIDesc=Exit the building
	
	
	
	# Hotkeys (lower bar)
	
	[ControlDef]
	Identifier=Hotkey1
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey2
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey3
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey4
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey5
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey6
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey7
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey8
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey9
	SendCursorPos=1
	
	[ControlDef]
	Identifier=Hotkey0
	SendCursorPos=1
	
	# Crew 
	
	[ControlDef]
	Identifier=NextCrew
	GUIName=Next crew member
	GUIDesc=Control next crew member
	
	[ControlDef]
	Identifier=PreviousCrew
	GUIName=Previous crew member
	GUIDesc=Control previous crew member
	
	[ControlDef]
	Identifier=PlayerHotkey1
	
	[ControlDef]
	Identifier=PlayerHotkey2
	
	[ControlDef]
	Identifier=PlayerHotkey3
	
	[ControlDef]
	Identifier=PlayerHotkey4
		
	[ControlDef]
	Identifier=PlayerHotkey5
		
	[ControlDef]
	Identifier=PlayerHotkey6
		
	[ControlDef]
	Identifier=PlayerHotkey7
	
	[ControlDef]
	Identifier=PlayerHotkey8
 
	[ControlDef]
	Identifier=PlayerHotkey9
	
	[ControlDef]
	Identifier=PlayerHotkey0
	
	
	# Menu control
	
	[ControlDef]
	Identifier=GUIClick1
	GUIName=Click
	GUIDesc=Click selected or controlled GUI item
	DefaultDisabled=1
	Hold=1

	[ControlDef]
	Identifier=GUIClick2
	GUIName=Right click
	GUIDesc=Right click selected or controlled GUI item
	DefaultDisabled=1
	Hold=1
	
	[ControlDef]
	Identifier=MenuOK
	GUIName=OK
	Action=MenuOK
	
	[ControlDef]
	Identifier=MenuSelect
	GUIName=Select
	GUIDesc=Select specific item
	Action=MenuSelect
	
	[ControlDef]
	Identifier=MenuCancel
	GUIName=Close menu
	Action=MenuCancel
	
	[ControlDef]
	Identifier=MenuLeft
	Action=MenuLeft
	
	[ControlDef]
	Identifier=MenuRight
	Action=MenuRight
	
	[ControlDef]
	Identifier=MenuUp
	Action=MenuUp
	
	[ControlDef]
	Identifier=MenuDown
	Action=MenuDown
	
	# hardcoded identifier called by engine mouse control - do not change!
	
	[ControlDef]
	Identifier=ObjectMenuOK
	Action=ObjectMenuOK
	
	[ControlDef]
	Identifier=ObjectMenuOKAll
	Action=ObjectMenuOKAll
	
	[ControlDef]
	Identifier=ObjectMenuSelect
	Action=ObjectMenuSelect
	
	[ControlDef]
	Identifier=ObjectMenuCancel
	Action=ObjectMenuCancel
	
	[ControlDef]
	Identifier=ObjectMenuLeft
	Action=ObjectMenuLeft
	
	[ControlDef]
	Identifier=ObjectMenuRight
	Action=ObjectMenuRight
	
	[ControlDef]
	Identifier=ObjectMenuUp
	Action=ObjectMenuUp
	
	[ControlDef]
	Identifier=ObjectMenuDown
	Action=ObjectMenuDown
	
	# control sent by engine along controls with SendCursorPos=1
	[ControlDef]
	Identifier=CursorPos
	
	# Extra buttons...
	
	[ControlDef]
	Identifier=PlayerMenu
	GUIName=Player menu
	GUIDesc=Open/close player menu
	Action=Menu
	
	# Viewport Zoom
	
	[ControlDef]
	Identifier=ZoomIn
	GUIName=Zoom in
	GUIDesc=Increase viewport zoom
	Action=ZoomIn
	Hold=1
	RepeatDelay=3
	
	[ControlDef]
	Identifier=ZoomOut
	GUIName=Zoom out
	GUIDesc=Decrease viewport zoom
	Action=ZoomOut
	Hold=1
	RepeatDelay=3
	
	[ControlDef]
	Identifier=WheelZoomIn
	GUIName=Zoom in
	GUIDesc=Increase viewport zoom
	Action=ZoomIn
	
	[ControlDef]
	Identifier=WheelZoomOut
	GUIName=Zoom out
	GUIDesc=Decrease viewport zoom
	Action=ZoomOut

	
	
	
	
	
	
	
	
	
	

###############################################################################
#                                                                             #
#                                  ControlSets                                #
#                                                                             #
###############################################################################
 
[ControlSets]

	# ======================================================================= #
	#                   Mouse control with keyboard (QWERTY)                  #
	# ======================================================================= #
	#
	#
	# Summary
	# --------
	# Left								A
	# Right								D
	# Up, Jump							W
	# Down								S
	#
	# Hotkey0-9							(0-9)
	#
	# Use, Throw						Left mouse button
	# Drop								S+Left mouse button
	# Throw								Shift+Left mouse button
	#
	# UseAlt, ThrowAlt					Right mouse button
	# DropAlt							S+Right mouse button
	# ThrowAlt							Shift+Right mouse button
	#
	# Interact							Space
	#
	# Backpack							Q
	#
	# NextCrew							T
	# PreviousCrew						R
	# PlayerHotkey0-9					Shift+(0-9)
	# 
	# MenuOK							Return
	# MenuCancel						Backspace
	# 
	# PlayerMenu						F

	[ControlSet]
	Name=WASD_Hotkeys_IntQueue_MouseCon_
	GUIName=Keyboard and Mouse
	Keyboard=1
	Mouse=1
	Gamepad=0
	
		# Backpack
		
		[Assignment]
		Key=Q
		Control=Backpack
	
		# Menu

		[Assignment]
		Key=F
		Control=PlayerMenu
		
		[Assignment]
		Key=Space
		Priority=100
		Control=MenuOK
		
		[Assignment]
		Key=Backspace
		Priority=100
		Control=MenuCancel

		# Movement
		
		[Assignment]
		Key=A
		Priority=50
		Control=Left

		[Assignment]
		Key=D
		Priority=50
		Control=Right

		[Assignment]
		Key=S
		Priority=50
		Control=Down

		[Assignment]
		Key=W
		Priority=50
		Control=Up

		[Assignment]
		Key=W
		Priority=10
		Control=Jump
		
		# Object interaction
		
		[Assignment]
		Key=Space
		Priority=35
		Control=Interact
		
		# Crew
		
		[Assignment]
		Key=R
		Control=PreviousCrew
		
		[Assignment]
		Key=T
		Control=NextCrew
		
		# Use
		
		[Assignment]
		Key=GameMouse1ButtonLeft
		Priority=100
		Control=Use
		
		[Assignment]
		Key=GameMouse1ButtonRight
		Priority=100
		Control=UseAlt
		
		# click in gui
		
		[Assignment]
		Key=Mouse1ButtonLeft
		Priority=300
		Control=GUIClick1

		[Assignment]
		Key=Mouse1ButtonRight
		Priority=300
		Control=GUIClick2
		
		# Zoom
		
		[Assignment]
		Key=Mouse1Wheel1Up
		Priority=100
		Control=WheelZoomIn
		
		[Assignment]
		Key=Mouse1Wheel1Down
		Priority=100
		Control=WheelZoomOut

		
	# ======================================================================= #
	#                   Mouse control with keyboard (DVORAK)                  #
	# ======================================================================= #
	#
	#
	# Summary
	# --------
	#
	# See Keyboard_Mouse. Same but with DVORAK keyboard
	#
	[ControlSet]
	Name=DVORAK_Hotkeys_IntQueue_MouseCon_
	GUIName=DVORAK keyboard and mouse
	Keyboard=1
	Mouse=1
	Gamepad=0

		# Backpack

		[Assignment]
		Key=Apostrophe
		Control=Backpack
		
		# Menu

		[Assignment]
		Key=U
		Control=PlayerMenu
		
		[Assignment]
		Key=Space
		Priority=100
		Control=MenuOK
		
		[Assignment]
		Key=Backspace
		Priority=100
		Control=MenuCancel
		
		# Movement
		
		[Assignment]
		Key=A
		Priority=50
		Control=Left

		[Assignment]
		Key=E
		Priority=50
		Control=Right

		[Assignment]
		Key=O
		Priority=50
		Control=Down

		[Assignment]
		Key=Comma
		Priority=50
		Control=Up

		[Assignment]
		Key=Comma
		Priority=10
		Control=Jump
		
		# Object interaction
		
		[Assignment]
		Key=Space
		Priority=35
		Control=Interact
		
		# Crew
		
		[Assignment]
		Key=P
		Control=PreviousCrew
		
		[Assignment]
		Key=Y
		Control=NextCrew

		# Use
		
		[Assignment]
		Key=GameMouse1ButtonLeft
		Priority=100
		Control=Use
		
		[Assignment]
		Key=GameMouse1ButtonRight
		Priority=100
		Control=UseAlt
		

		# click in gui
		
		[Assignment]
		Key=Mouse1ButtonLeft
		Priority=300
		Control=GUIClick1

		[Assignment]
		Key=Mouse1ButtonRight
		Priority=300
		Control=GUIClick2
		
		# Zoom
		
		[Assignment]
		Key=Mouse1Wheel1Up
		Priority=100
		Control=WheelZoomIn
		
		[Assignment]
		Key=Mouse1Wheel1Down
		Priority=100
		Control=WheelZoomOut
		
		
	# ======================================================================= #
	#     Dualshock-like gamepad (10-12 buttons, 1 D-Pad, 2 analog stick)     #
	# ======================================================================= #
	#
	# This control definition is designed to be also compatible with gamepads
	# that only have ten buttons (4 main buttons [A-D], 4 shoulder buttons
	# [E-H], 2 buttons [I-J] in the front) and no analog stick.
	#
	# However it is not compatible with Sven's gamepad! (with 6 main buttons
	# but otherwise no analog stick and only 2 shoulder buttons). It would be
	# he found out a way how to distinguish shoulder buttons from main buttons
	# :P
	#
	# Summary
	# --------
	# Left								Joy1Left
	# Right								Joy1Right
	# Up								Joy1Up
	# Down								Joy1Down
	#
	# AimAxisLeft, Left					Joy1Axis1Min
	# AimAxisRight, Right				Joy1Axis1Max
	# AimAxisUp, Up						Joy1Axis2Min
	# AimAxisDown, Down					Joy1Axis2Max
	#
	# Jump								Joy1C
	#
	# Backpack							Joy1E
	#
	# Use, Throw						Joy1A
	# Drop								Joy1Down+Joy1A
	#
	# UseAlt, ThrowAlt					Joy1D
	# DropAlt							Joy1Down+Joy1D
	#
	# Interact							Joy1B
	# 
	# MenuOK							Joy1C
	# MenuCancel						Joy1B
	#
	# NextCrew							Joy1I	
	# PlayerMenu						Joy1J
	#
	# ZoomOut							Joy1G
	# ZoomIn							Joy1H
		
	[ControlSet]
	Name=Gamepad_GamepadCon_IntQueue_
	GUIName=Gamepad
	Keyboard=0
	Mouse=0
	Gamepad=1

		# Backpack
	
		[Assignment]
		Key=Joy1E
		Control=Backpack
	
		# Menu

		[Assignment]
		Key=Joy1J
		Control=PlayerMenu
		
		[Assignment]
		Key=Joy1C
		Control=MenuOK
		
		[Assignment]
		Key=Joy1B
		Control=MenuCancel
		
		# Movement

		[Assignment]
		Key=Joy1Left
		Priority=50
		Control=Left

		[Assignment]
		Key=Joy1Right
		Priority=50
		Control=Right

		[Assignment]
		Key=Joy1Down
		Priority=50
		Control=Down

		[Assignment]
		Key=Joy1Up
		Priority=50
		Control=Up

		[Assignment]
		Key=Joy1C
		Priority=10
		Control=Jump

		[Assignment]
		Key=Joy1Axis1Min
		Priority=50
		Control=Left

		[Assignment]
		Key=Joy1Axis1Max
		Priority=50
		Control=Right

		[Assignment]
		Key=Joy1Axis2Max
		Priority=50
		Control=Down

		[Assignment]
		Key=Joy1Axis2Min
		Priority=50
		Control=Up
				
		[Assignment]
		Key=Joy1Axis1Min
		Priority=80
		Control=AimAxisLeft

		[Assignment]
		Key=Joy1Axis1Max
		Priority=80
		Control=AimAxisRight

		[Assignment]
		Key=Joy1Axis2Max
		Priority=80
		Control=AimAxisDown

		[Assignment]
		Key=Joy1Axis2Min
		Priority=80
		Control=AimAxisUp

		# Object interaction
		
		[Assignment]
		Key=Joy1B
		Priority=35
		Control=Interact
		
		# Crew
		
		[Assignment]
		Key=Joy1I
		Control=NextCrew
		
		# Use, Throw, Drop
		
		[Assignment]
		Key=Joy1A
		Priority=100
		Control=UseDelayed
		
		[Assignment]
		Key=Joy1D
		Priority=100
		Control=UseAltDelayed
		
		[Assignment]
		Key=Joy1K
		Control=CancelUse

		# Zoom
		
		[Assignment]
		Key=Joy1H
		Priority=100
		Control=ZoomIn
		
		[Assignment]
		Key=Joy1G
		Priority=100
		Control=ZoomOut
		
		
		
	# ======================================================================= #
	#                           Default gamepad control                       #
	# ======================================================================= #		
		
	[ControlSet]
	Name=*_GamepadCon_*
		
		[Assignment]
		Key=CON_Left
		Priority=70
		Control=AimLeft

		[Assignment]
		Key=CON_Right
		Priority=70
		Control=AimRight

		[Assignment]
		Key=CON_Down
		Priority=70
		Control=AimDown

		[Assignment]
		Key=CON_Up
		Priority=70
		Control=AimUp
		
		[Assignment]
		Key=CON_Down,CON_UseAltDelayed
		Priority=150
		Control=DropAlt
		
		[Assignment]
		Key=CON_UseAltDelayed
		Priority=50
		Control=ThrowAltDelayed
		
		[Assignment]
		Key=CON_Down,CON_UseDelayed
		Priority=150
		Control=Drop
		
		[Assignment]
		Key=CON_UseDelayed
		Priority=50
		Control=ThrowDelayed
		
	# ======================================================================= #
	#                           Default mouse control                         #
	# ======================================================================= #		
		
	[ControlSet]
	Name=*_MouseCon_*
	
		# Aiming
	
		[Assignment]
		Key=GameMouse1Move
		Control=Aim
		Priority=50
		
		[Assignment]
		Key=Mouse1Move
		Control=GUICursor
		Priority=100
		
		# Forced Throw
		
		[Assignment]
		Key=Shift+CON_Use
		Priority=150
		Control=Throw
		
		[Assignment]
		Key=Shift+CON_UseAlt
		Priority=150
		Control=ThrowAlt
		
		# Standard throw

		[Assignment]
		Key=CON_Use
		Priority=50
		Control=Throw
		
		[Assignment]
		Key=CON_UseAlt
		Priority=50
		Control=ThrowAlt
		
		# Drop
		
		[Assignment]
		Key=CON_Down,CON_UseAlt
		Priority=150
		Control=DropAlt
		
		[Assignment]
		Key=CON_Down,CON_Use
		Priority=150
		Control=Drop
		
	# ======================================================================= #
	#                              Interaction queue                          #
	# ======================================================================= #
	
	[ControlSet]
	Name=*_IntQueue_*
			
		[Assignment]
		Key=CON_Interact
		Priority=50
		Control=PushEnter
		
		[Assignment]
		Key=CON_Interact
		Priority=45
		Control=GrabNext
		
		[Assignment]
		Key=CON_Interact
		Priority=40
		Control=Ungrab
		
		[Assignment]
		Key=CON_Interact
		Priority=30
		Control=Grab
		
		[Assignment]
		Key=CON_Interact
		Priority=25
		Control=Exit
		
		[Assignment]
		Key=CON_Interact
		Priority=20
		Control=Enter
		
	# ======================================================================= #
	#                          Default hotkey controls                        #
	# ======================================================================= #		
	
	[ControlSet]
	Name=*_Hotkeys_*

		# Hotkeys
		
		[Assignment]
		Key=1
		Control=Hotkey1
		
		[Assignment]
		Key=2
		Control=Hotkey2
		
		[Assignment]
		Key=3
		Control=Hotkey3
		
		[Assignment]
		Key=4
		Control=Hotkey4
		
		[Assignment]
		Key=5
		Control=Hotkey5
		
		[Assignment]
		Key=6
		Control=Hotkey6
		
		[Assignment]
		Key=7
		Control=Hotkey7
		
		[Assignment]
		Key=8
		Control=Hotkey8
		
		[Assignment]
		Key=9
		Control=Hotkey9
		
		[Assignment]
		Key=0
		Control=Hotkey0
		
		[Assignment]
		Key=Shift+Hotkey1
		Control=PlayerHotkey1
		
		[Assignment]
		Key=Shift+Hotkey2
		Control=PlayerHotkey2
		
		[Assignment]
		Key=Shift+Hotkey3
		Control=PlayerHotkey3
		
		[Assignment]
		Key=Shift+Hotkey4
		Control=PlayerHotkey4
		
		[Assignment]
		Key=Shift+Hotkey5
		Control=PlayerHotkey5
		
		[Assignment]
		Key=Shift+Hotkey6
		Control=PlayerHotkey6
		
		[Assignment]
		Key=Shift+Hotkey7
		Control=PlayerHotkey7
		
		[Assignment]
		Key=Shift+Hotkey8
		Control=PlayerHotkey8
		
		[Assignment]
		Key=Shift+Hotkey9
		Control=PlayerHotkey9
		
		[Assignment]
		Key=Shift+Hotkey0
		Control=PlayerHotkey0				
	
	
	# ======================================================================= #
	#                                Menu controls                            #
	# ======================================================================= #
	
	[ControlSet]
	Name=*
	
		# Menu control
	
		[Assignment]
		Key=CON_Left
		Priority=100
		Control=MenuLeft

		[Assignment]
		Key=CON_Right
		Priority=100
		Control=MenuRight

		[Assignment]
		Key=CON_Down
		Priority=100
		Control=MenuDown

		[Assignment]
		Key=CON_Up
		Priority=100
		Control=MenuUp
		
		[Assignment]
		Key=CON_Left
		Priority=90
		Control=ObjectMenuLeft

		[Assignment]
		Key=CON_Right
		Priority=90
		Control=ObjectMenuRight

		[Assignment]
		Key=CON_Down
		Priority=90
		Control=ObjectMenuDown

		[Assignment]
		Key=CON_Up
		Priority=90
		Control=ObjectMenuUp
		
		[Assignment]
		Key=CON_MenuOK
		Priority=90
		Control=ObjectMenuOK
		
		[Assignment]
		Key=CON_MenuCancel
		Priority=90
		Control=ObjectMenuCancel
		
		[Assignment]
		Key=CON_MenuCancel
		Priority=80
		Control=CancelMenu
