/* Escape the volcano - by Sven2 */

overlay VaryTex { mat=Earth; turbulence=10; algo=rndchecker; zoomX=-100; zoomY=-100; };
overlay AshBorder { algo=border; mat=Ashes; tex=ashes; a=1; b=1; };
overlay MixedBorder { algo=border; mat=Ashes; tex=ashes; a=1; b=1;
  VaryTex { mat=Earth; tex=earth_topSoil; };
  VaryTex { mat=Rock; tex=rock_cracked; };
};
overlay RockyBorder { algo=border; mat=Rock; tex=rock_cracked; a=3; b=3; turbulence=10;
  VaryTex { mat=Granite; tex=granite; a=1; };
  VaryTex { mat=Earth; tex=earth_topSoil; a=1; };  
  VaryTex { mat=Ashes; tex=ashes; a=1; };  
};

map LavaParkour {

  // Basic background is earth
  mat=Earth; tex=earth;
  VaryTex { tex=earth_rough; a=0; };
  VaryTex { tex=earth_dry; a=2; };

  // Tip of volcano
  algo=poly;
  point {x=-100%; y=25%; };
  point {x=0%; y=25%; };
  point {x=30%; y=10%; };
  point {x=70%; y=10%; };
  point {x=100%; y=25%; };
  point {x=200%; y=25%; };
  point {x=200%; y=200%; };
  point {x=-100%; y=200%; };
  turbulence=10;

  // Rock
  overlay Rock { algo=rndchecker; zoomX=10; zoomY=-100; a=1; turbulence=10; mask=1;
    overlay { algo=border; a=0; b=2; invert=1; mat=rock; tex=rock; };
  };

  // Granite
  overlay Granite { algo=rndchecker; zoomX=10; zoomY=-100; a=1; turbulence=10; mask=1;
    overlay { algo=border; a=0; b=2; invert=1; mat=Granite; tex=granite; };
  };

  // lava; lots of it
  overlay LavaVeins { algo=rndchecker; zoomX=-50; zoomY=-50; a=6; turbulence=100; mat=DuroLava; tex=lava_red;
    // some ashes to the bottom of lava veins
    AshBorder { a=0; b=1; oy=-1px; turbulence=10; };
    // no ashes on top of lava vein
    overlay  { algo=border; a=0; b=2; oy=2px; mat=DuroLava; tex=lava_red; };
  }; LavaVeins;


  // Extra caves
  overlay Caves { algo=rndchecker; zoomX=-100; zoomY=-50; a=3; turbulence=100; mat=Tunnel; tex=tunnel;
    // some ashes to the bottom of lava veins
    AshBorder { a=0; b=1; oy=-1px; turbulence=10; };
    // no ashes on top of lava vein
    MixedBorder;
  };

  // Some water
  overlay Water { algo=rndchecker; zoomX=-100; zoomY=10; a=15; turbulence=100;  mask=1;
    overlay { algo=border; a=0; b=2; invert=1;  mat=Water; MixedBorder; };
  };

  // Bottom end
  overlay BottomWall { y=99; mat=Granite; tex=granite; };

  // Starting cave
  overlay {
    algo=poly; mat=Tunnel;
    point { x=10%; y=200%; };
    point { x=10%; y=100%; };
    point { x=20%; y=85%; };
    point { x=40%; y=85%; };
    point { x=80%; y=100%; };
    point { x=80%; y=200%; };
    turbulence=20;

    // Cave background
    overlay { algo=sin; ox=20%; oy=93%; zoomY=-100; zoomX=-100; turbulence=10; mat=Tunnel; tex=brickback; };

    // Cave floor
    overlay { y=99%; mat=Brick; };
    overlay { x=55%; wdt=1px; y=99%; mat=Tunnel; tex=brickback; };

    // Cave bounds
    RockyBorder;
    RockyBorder {a=1; b=1; turbulence=0; };
  };

  RockyBorder;
  RockyBorder {a=1; b=1; turbulence=0; };

  // Left and right border is all granite
  overlay SideWall { x=-45; y=25; wdt=50; turbulence=10; loosebounds=1; mat=Granite; tex=granite; 
    overlay { algo=border; mat=Rock; tex=rock_cracked; a=1; b=1; turbulence=0; }; };
  SideWall { x=94; };
};