material SawmillBlade
{
	receive_shadows on
	technique
	{
		pass
		{
			scene_blend alpha_blend
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 0.000000 0.250000
			emissive 0.000000 0.000000 0.000000 0.000000
			texture_unit
			{
				texture Blade.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}
material SawmillBlade.Spin : SawmillBlade
{
	receive_shadows on
	technique 0
	{
		pass 0
		{
			texture_unit 0
			{
				texture BladeSpin.png
			}
		}
	}
}
material SawmillBelt
{
	receive_shadows on
	technique
	{
		pass
		{
			cull_hardware none
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 12.000000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture Belt.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}
material BeltSpin : SawmillBelt
{
	technique 0
	{
		pass 0
		{
			texture_unit 0
			{
				tex_address_mode wrap
				scroll_anim -1 0
			}
		}
	}
}
material Sawmill
{
	receive_shadows on
	technique
	{
		pass
		{
			ambient 0.500000 0.500000 0.500000 1.000000
			diffuse 1.000000 1.000000 1.000000 1.000000
			specular 0.000000 0.000000 0.000000 1.000000 3.250000
			emissive 0.000000 0.000000 0.000000 1.000000
			texture_unit
			{
				texture Sawmill.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}
