material EnvPack_Lantern
{
	receive_shadows on
	technique
	{
		pass
		{
			cull_hardware none
			scene_blend alpha_blend
			ambient 0.700000 0.700000 0.500000 1.000000
			diffuse 0.920000 0.920000 0.900000 1.000000
			specular 0.600000 0.600000 0.600000 1.000000 6.250000
			emissive 0.300000 0.300000 0.000000 1.000000
			
			texture_unit
			{
				texture lantern.png
				tex_address_mode wrap
				filtering trilinear
			}
		}
	}
}
