<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>IsNetwork</title>
    <category>Global</category>
    <version>5.1 OC</version>
    <syntax><rtype>bool</rtype></syntax>
    <desc>Returns whether the current game is a network game.</desc>
    <examples>
      <example>
        <code>Log("Welcome to the mean and dirty flint melee. Everything is allowed!");
if(<funclink>GetPlayerCount</funclink>() == 2 &amp;&amp; !IsNetwork())
{
	Log("Especially looking on your friend's side of the screen and taking away his controls!");
	Log("So, don't hold back only because you are %s's guest, %s! :-D", <funclink>GetPlayerName</funclink>(0),<funclink>GetPlayerName</funclink>(1));
}</code>
        <text>Displays a sly message based on telltale signs: If there two players in the game and it is not a network game, the round must be played locally on splitscreen only. Probably a friend came over? Also, the first player usually belongs to the person who installed the game.</text>
      </example>
    </examples>
  </func>
  <author>jwk</author><date>2002-04</date>
</funcs>
