<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <const>
    <title>COMD_Stop</title>
    <category>Objects</category>
    <subcat>Movement</subcat>
    <version>5.1 OC</version>
    <syntax><rtype>int</rtype></syntax>
    <desc>Movement direction: stop, hence end current motion. For more information see <funclink>SetComDir</funclink>.</desc>
    <examples>
      <example>
        <code><funclink>GetCursor</funclink>()-&gt;<funclink>SetComDir</funclink>(COMD_None);</code>
        <text>Makes the currently selected clonk of the first player stop.</text>
      </example>
    </examples>
    <related>
      <funclink>GetComDir</funclink>
      <funclink>SetComDir</funclink>
      <funclink>COMD_None</funclink>
    </related>
  </const>
  <author>Sven2</author><date>2003-06</date>
</funcs>
