<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>SetCrewExtraData</title>
    <category>Player</category>
    <version>5.1 OC<extversion>5.2 OC</extversion></version>
    <syntax>
      <rtype>any</rtype>
      <params>
        <param>
          <type>string</type>
          <name>data_name</name>
          <desc>Name for the data.</desc>
        </param>
        <param>
          <type>any</type>
          <name>Data</name>
          <desc>Data to be saved.</desc>
        </param>
      </params>
    </syntax>
    <desc>With this function additional data can be saved in a crew member's file the in player. This can be used to preserve values across scenarios, for example for RPGs or highscores. If successful, the saved value is returned.</desc>
    <remark>No objects or arrays may be saved.</remark>
    <remark>Because all scripts use the same storage in the crew member, the name for the data should be prefixed with the scenario or object name or your developer id.</remark>
    <related>
      <funclink>GetCrewExtraData</funclink>
      <funclink>SetPlrExtraData</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2006-02</date>
</funcs>
