<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>BlastObjects</title>
    <category>Objects</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>int</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X coordinate</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y coordinate</desc>
        </param>
        <param>
          <type>int</type>
          <name>level</name>
          <desc>Strength.</desc>
        </param>
        <param>
          <type>object</type>
          <name>container</name>
					<optional />
          <desc>Container of the objects to be blasted.</desc>
        </param>
        <param>
          <type>int</type>
          <name>caused_by</name>
					<optional />
          <desc>Number of the player who has caused the damage. If not specified, the the controller of the calling object is considered to have caused the damage in local calls.</desc>
        </param>
      </params>
    </syntax>
    <desc>Applies explosion damage to all objects at the specified position. x and y are always global coordinates. If a container is specified, damage is only applied to objects contained in that container. Explosion damage can cause incineration or fling away living objects.</desc>
    <examples>
      <example>
        <code>BlastObjects(<funclink>GetX</funclink>(), <funclink>GetY</funclink>(), 60, <funclink>this</funclink>);</code>
        <text>The calling object causes explosion damage of level 60 to its contents.</text>
      </example>
    </examples>
    <related>
      <funclink>Explode</funclink>
    </related>
  </func>
  <author>jwk</author><date>2002-04</date>
  <author>Clonkonaut</author><date>2008-04</date>
</funcs>
