<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>CastObjects</title>
    <category>Objects</category>
    <subcat>Creation</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>int</rtype>
      <params>
        <param>
          <type>id </type>
          <name>id</name>
          <desc>Type of objects.</desc>
        </param>
        <param>
          <type>int </type>
          <name>number</name>
          <desc>Number of objects.</desc>
        </param>
        <param>
          <type>int </type>
          <name>level</name>
          <desc>Velocity of the objects.</desc>
        </param>
        <param>
          <type>int </type>
          <name>x</name>
          <desc>X casting position. In local calls offset to the calling object.</desc>
          <optional />
        </param>
        <param>
          <type>int </type>
          <name>y</name>
          <desc>Y casting position. In local calls offset to the calling object.</desc>
          <optional />
        </param>
        <param>
          <type>int </type>
          <name>angle</name>
          <desc>Angle into which to cast the objects.</desc>
          <optional />
        </param>
        <param>
          <type>int </type>
          <name>angle_variance</name>
          <desc>Maximum deviation from that angle. If not given objects will be cast into all directions.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Casts number objects at the specified position with speed level. For local calls the created objects will have the same owner as the calling object.</desc>
    <examples>
      <example>
        <code>var num=<funclink>GetVertexNum</funclink>()-1;
CastObjects(MagicSpark,1,20,<funclink>GetVertex</funclink>(num, 0)-<funclink>GetX</funclink>(), <funclink>GetVertex</funclink>(num, 1)-<funclink>GetY</funclink>());
				</code>
        <text>Creates a spark at the last vertex of a line. With multiple calls this will create the same effect as a lightning strike.</text>
      </example>
    </examples>
    <related><funclink>CreateObject</funclink></related>
  </func>
  <author>Günther</author><date>2002-02</date>
  <author>Newton</author><date>2009-07</date>
</funcs>
