<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetActMapVal</title>
    <category>Get*Val</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>any</rtype>
      <params>
        <param>
          <type>string</type>
          <name>entry</name>
          <desc>Name of the entry to be retrieved.</desc>
        </param>
        <param>
          <type>string</type>
          <name>action</name>
          <desc>Name of the activity of which to get an entry.</desc>
          <optional />
        </param>
        <param>
          <type>id</type>
          <name>definition</name>
          <desc>Object definition of which to get action data. If not specified, the definition of the calling object is used.</desc>
          <optional />
        </param>
        <param>
          <type>int</type>
          <name>entry_number</name>
          <desc>Index of the value to be retrieved if an entry contains multiple values.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Gets activity data from <emlink href="definition/actmap.html">the ActMap</emlink> of an object.</desc>
    <examples>
      <example>
        <code>var act_length = GetActMapVal(&quot;Length&quot;, <funclink>GetAction</funclink>()) * GetActMapVal(&quot;Delay&quot;, <funclink>GetAction</funclink>());</code>
        <text>Calculates the time in ticks that the current action will take.</text>
      </example>
    </examples>
    <related>
      <funclink>GetDefCoreVal</funclink>
      <funclink>GetObjectVal</funclink>
      <funclink>GetObjectInfoCoreVal</funclink>
      <funclink>GetScenarioVal</funclink>
      <funclink>GetPlayerVal</funclink>
      <funclink>GetPlayerInfoCoreVal</funclink>
    </related>
  </func>
  <author>PeterW</author><date>2002-04</date>
</funcs>
