<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetCommand</title>
    <category>Objects</category>
    <subcat>Commands</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>any</rtype>
      <params>
        <param>
          <type>int</type>
          <name>element</name>
          <optional />
          <desc>Data to be returned. Unspecified or 0: Name, 1: Target, 2: TargetX, 3: TargetY, 4: Target2, 5: Data</desc>
        </param>
        <param>
          <type>int</type>
          <name>command_num</name>
          <optional />
          <desc>Number of the command. 0 is the currently active command, other values are the following (super-level) commands.</desc>
        </param>
      </params>
    </syntax>
    <desc>Returns information on a current command of an object. If the object does not have any commands set, <code>nil</code> is returned for all queries.</desc>
    <examples>
      <example>
        <code>func Timer()
{
  if(GetCommand() == &quot;Enter&quot; &amp;&amp; GetCommand(1) == <funclink>FindBase</funclink>(<funclink>GetOwner</funclink>()))
    <funclink>Enter</funclink>(<funclink>FindBase</funclink>(<funclink>GetOwner</funclink>()));
}</code>
        <text>If the object has been commanded to enter the home base, this script will warp the object there directly.</text>
      </example>
    </examples>
    <related>
      <funclink>SetCommand</funclink>
      <funclink>AddCommand</funclink>
      <funclink>AppendCommand</funclink>
    </related>
  </func>
  <author>PeterW</author><date>2001-11</date>
</funcs>
