<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>Bubble</title>
    <category>Environment</category>
    <subcat>Effects</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X position of the bubble. Offset in local calls.</desc>
          <optional />
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y position of the bubble. Offset in local calls.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Creates a bubble.</desc>
    <remark>The maximum number of bubbles simultaneously present in a game depends on the smoke level configuration. In network games, this value is forced to 150.</remark>
    <examples>
      <example>
        <code>Bubble();</code>
        <text>Creates a bubble at the calling object.</text>
      </example>
    </examples>
  </func>
  <author>Sven2</author><date>2001-11</date>
</funcs>
