<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetMenu</title>
    <category>Objects</category>
    <subcat>Menu</subcat>
    <version>5.1 OC</version>
    <syntax><rtype>id?</rtype></syntax>
    <desc>Returns the id of the menu if the object has an open menu. This is usually the id of the menu symbol (symbol) unless <funclink>CreateMenu</funclink> was used to explicitly use a differing menu id in idMenuID.</desc>
    <remark>A return value of <code>nil</code> means that no valid symbol could be determined. This may happen e.g. if no object pointer was passed during a global call to the function. Engine defined menus such as Buy, Sell, etc. never return valid ids.</remark>
    <related>
      <funclink>CreateMenu</funclink>
      <funclink>CloseMenu</funclink>
    </related>
  </func>
  <author>wipfmetz</author><date>2002-08</date>
</funcs>
