<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>ShakeFree</title>
    <category>Landscape</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>void</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X center position of the circular area to be shaken free. Always global.</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y center position of the circular area to be shaken free. Always global.</desc>
        </param>
        <param>
          <type>int</type>
          <name>radius</name>
          <desc>Radius of the circular area to be shaken free.</desc>
        </param>
      </params>
    </syntax>
    <desc>Loosens instable material within a circular area. Loosened material will then begin to fall if there is room underneath. This can be used to collapse earth tunnels or similar.</desc>
    <examples>
      <example>
        <code>ShakeFree(<funclink>LandscapeWidth</funclink>()/2, <funclink>LandscapeHeight</funclink>()/2, <funclink>Distance</funclink>(<funclink>LandscapeWidth</funclink>(), <funclink>LandscapeHeight</funclink>())/2);</code>
        <text>Shakes the complete landscape. Careful: this might kill you computer ;)</text>
      </example>
    </examples>
    <related>
      <funclink>ShakeObjects</funclink>
      <funclink>CastPXS</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2003-06</date>
</funcs>
