<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>CastPXS</title>
    <category>Landscape</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>int</rtype>
      <params>
        <param>
          <type>string</type>
          <name>material_name</name>
          <desc>Material name</desc>
        </param>
        <param>
          <type>int</type>
          <name>amount</name>
          <desc>Amount</desc>
        </param>
        <param>
          <type>int</type>
          <name>level</name>
          <desc>Strength.</desc>
        </param>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X coordinate</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y coordinate</desc>
        </param>
        <param>
          <type>int </type>
          <name>angle</name>
          <desc>Angle into which the material pixels are casted.</desc>
          <optional />
        </param>
        <param>
          <type>int </type>
          <name>angle_variance</name>
          <desc>Maximum deviation from that angle. If not given the material pixels will all be casted into all directions.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Casts material pixels at the specified position. In local calls, the coordinates are an offset to the position of the calling object.</desc>
    <examples>
      <example>
        <code>CastPXS(&quot;Lava&quot;, 6000, 30);</code>
        <text>Casts 6,000 lava pixels at the position of the calling object.</text>
      </example>
    </examples>
    <related><funclink>CastObjects</funclink></related>
  </func>
  <author>jwk</author><date>2002-04</date>
  <author>Newton</author><date>2009-07</date>
</funcs>
