<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>ResetPhysical</title>
    <category>Objects</category>
    <subcat>Status</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>string</type>
          <name>physical</name>
          <desc>If nonzero, this string should specify the name of a physical attribute of which a previous value has been stored using <funclink>SetPhysical</funclink> in PHYS_StackTemporary-mode. The specified physical is reset to its previous value and the previous value is removed from the temporary physical stack. If the stack is empty - i.e., ResetPhysical has been called for all respective calls to <funclink>SetPhysical</funclink> in PHYS_StackTemporary-mode, the temporary physicals will automatically be reset. If this parameter is zero, all temporary physicals are reset and any temporary physical values deleted form the stack. See <funclink>SetPhysical</funclink> for an example using this parameter.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Resets all physicals to their default value. For more information see <funclink>SetPhysical</funclink>.</desc>
    <related><funclink>SetPhysical</funclink></related>
  </func>
  <author>jwk</author><date>2002-08</date>
</funcs>
