<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <const>
    <title>C4D_Living</title>
    <category>Objects</category>
    <subcat>Category</subcat>
    <version>5.1 OC</version>
    <syntax><rtype>int </rtype></syntax>
    <desc>Object category: living being.</desc>
    <examples>
      <example>
        <code><funclink>GetPlrKnowledge</funclink>(0, nil, 0, C4D_Living);</code>
        <text>Returns the first type of living beings which can be built by player 1 - usually none.</text>
      </example>
    </examples>
    <related>
      <funclink>GetCategory</funclink>
      <funclink>SetCategory</funclink>
      <funclink>GetHomebaseMaterial</funclink>
      <funclink>GetPlrKnowledge</funclink>
      <funclink>GetDefinition</funclink>
    </related>
  </const>
  <author>Günther</author><date>2002-02</date>
</funcs>
