<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>Jump</title>
    <category>Objects</category>
    <subcat>Movement</subcat>
    <version>5.1 OC</version>
    <syntax><rtype>bool</rtype></syntax>
    <desc>Makes an object jump. The same limitations apply as they would with a keyboard controlled jump: the object can jump only from the WALK activity or SWIM activity (jumping from the latter will cause a dive jump).<br/>Returns whether the jump was successfully initiated.</desc>
    <related><funclink>SetCommand</funclink></related>
  </func>
  <author>PeterW</author><date>2001-11</date>
</funcs>
