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<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetObjectInfoCoreVal</title>
    <category>Get*Val</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>any</rtype>
      <params>
        <param>
          <type>string</type>
          <name>entry</name>
          <desc>Name of the entry to be retrieved.</desc>
        </param>
        <param>
          <type>string</type>
          <name>section</name>
          <desc>Section of the entry to be retrieved. If not specified, all sections will be searched for an entry of the specified name.</desc>
          <optional />
        </param>
        <param>
          <type>int</type>
          <name>entry_number</name>
          <desc>Index of the value to be retrieved if an entry contains multiple values.</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>The InfoCore contains personal information of one crew member. It is stored in the player in a file with the extension oci. Accordingly, GetObjectInfoCoreVal returns a property of a crew member by its name in the InfoCore.</desc>
    <remark>Most useful applications for entry are already implemented in System.ocg/GetXVal.c.</remark>
    <examples>
      <example>
        <code>var exp = obj-&gt;GetObjCoreExperience();</code>
        <text>Determines the experience of a crewmember. GetObjCoreExperience is a global function from GetXVal.c in the System.ocg (see remark).<br/> The above code responds to:</text>
        <code>var exp = obj-&gt;GetObjectInfoCoreVal(&quot;Experience&quot;, &quot;ObjectInfo&quot;);</code>
      </example>
    </examples>
    <related>
      <funclink>GetDefCoreVal</funclink>
      <funclink>GetObjectVal</funclink>
      <funclink>GetActMapVal</funclink>
      <funclink>GetScenarioVal</funclink>
      <funclink>GetPlayerVal</funclink>
      <funclink>GetPlayerInfoCoreVal</funclink>
    </related>
  </func>
  <author>PeterW</author><date>2002-04</date>
</funcs>
