<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>ShakeObjects</title>
    <category>Objects</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>void</rtype>
      <params>
        <param>
          <type>int</type>
          <name>x</name>
          <desc>X center position of the circular area to be shaken. Always global.</desc>
        </param>
        <param>
          <type>int</type>
          <name>y</name>
          <desc>Y center position of the circular area to be shaken. Always global.</desc>
        </param>
        <param>
          <type>int</type>
          <name>radius</name>
          <desc>Radius of the circular area to be shaken.</desc>
        </param>
      </params>
    </syntax>
    <desc>Shakes all living beings within a given radius. This is comparable to calls to <funclink>Fling</funclink>() with low random values to all objects in the target area.</desc>
    <examples>
      <example>
        <code>ShakeObjects(<funclink>LandscapeWidth</funclink>()/2, <funclink>LandscapeHeight</funclink>()/2, <funclink>Distance</funclink>(<funclink>LandscapeWidth</funclink>(), <funclink>LandscapeHeight</funclink>())/2);</code>
        <text>Shakes all living beings.</text>
      </example>
    </examples>
    <related>
      <funclink>ShakeFree</funclink>
      <funclink>BlastObjects</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2003-06</date>
</funcs>
