<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>ChangeDef</title>
    <category>Objects</category>
    <subcat>Status</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>id</type>
          <name>new_def</name>
          <desc>id of the new definition.</desc>
        </param>
      </params>
    </syntax>
    <desc>Assigns a new definition to an object.</desc>
    <remark>ChangeDef does not affect object local variables. The values of named local variables are transferred to local variables of the same name in the target definition.</remark>
    <remark>Warning: if an object applies ChangeDef to itself, the executed object script will no longer match the object definition after the call. Because of this, following a ChangeDef call you should neither call any local function (use <funclink>this</funclink>()-&gt;function(...) instead) nor access any local variables (even if a variable of the same name exists in the new definition).</remark>
    <examples>
      <example>
        <code><funclink>GetCursor</funclink>(0)-&gt;ChangeDef(Wipf);</code>
        <text>Changes the selected clonk of the first player into a wipf.</text>
      </example>
    </examples>
    <related><funclink>GetID</funclink></related>
  </func>
  <author>Sven2</author><date>2001-11</date>
</funcs>
