<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>Sqrt</title>
    <category>Arithmetics</category>
    <version>5.1 OC</version>
    <syntax>
      <rtype>int</rtype>
      <params>
        <param>
          <type>int</type>
          <name>value</name>
          <desc>Value of which you want to take the square root.</desc>
        </param>
      </params>
    </syntax>
    <desc>Returns the square root of the first parameter. If the parameter is less than 0, the result is 0.</desc>
    <examples>
      <example>
        <code>global func ObjectDistance(obj1, obj2)
{
  var dx = <funclink>GetX</funclink>(obj1) - <funclink>GetX</funclink>(obj2);
  var dy = <funclink>GetY</funclink>(obj1) - <funclink>GetY</funclink>(obj2);
  <funclink>return</funclink>(Sqrt(dx*dx+dy*dy));
}</code>
        <text>Returns the distance between two objects. Notice there's also an engine function <code>ObjectDistance</code>.</text>
      </example>
    </examples>
    <related>
      <funclink>Distance</funclink>
      <funclink>ObjectDistance</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2001-11</date>
</funcs>
