<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>Trans_Identity</title>
    <category>Arithmetics</category>
    <version>5.1 OC</version>
    <syntax><rtype>array</rtype></syntax>
    <desc>Returns a 3x4 identity matrix. It can be used as a transformation for <funclink>AttachMesh</funclink> or for the "PictureTransformation" or "MeshTransformation" properties (see <emlink href="definition/meshes.html#Picture">Meshes</emlink>).</desc>
    <examples>
      <example>
        <code><funclink>this</funclink>[&quot;MeshTransformation&quot;] = <funclink>Trans_Identity</funclink>();</code>
        <text>Resets the MeshTransformation for the calling object.</text>
      </example>
    </examples>
    <related>
      <funclink>Trans_Translate</funclink>
      <funclink>Trans_Rotate</funclink>
      <funclink>Trans_Scale</funclink>
      <funclink>Trans_Mul</funclink>
      <funclink>AttachMesh</funclink>
      <funclink>SetAttachTransform</funclink>
    </related>
  </func>
  <author>Clonk-Karl</author><date>2010-04</date>
</funcs>
