<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>SetActionTargets</title>
    <category>Objects</category>
    <subcat>Activity</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>void</rtype>
      <params>
        <param>
          <type>object</type>
          <name>target1</name>
          <desc>First target object</desc>
        </param>
        <param>
          <type>object</type>
          <name>target2</name>
          <desc>Second target object</desc>
          <optional />
        </param>
      </params>
    </syntax>
    <desc>Sets the activity targets of an object. The result depends on the <emlink href="definition/procedures.html">procedure</emlink> of the current action.</desc>
    <examples>
      <example>
        <code>protected func Entrance(object into_object)
{
	SetActionTargets(into_object);
}</code>
        <text>Script for a shield spell using an ATTACH action: when the carrying clonk enters a building, the spell will attach itself to the building. This script will not, however, reattach the spell to the clonk when he leaves the building.</text>
      </example>
    </examples>
    <related>
      <funclink>GetAction</funclink>
      <funclink>GetActionTarget</funclink>
      <funclink>GetProcedure</funclink>
    </related>
  </func>
  <author>Sven2</author><date>2003-06</date>
</funcs>
