# FindObjects

Objects
Search
5.1 OC
array
array Criteria Search criterion in the form of a Find_* function
...
Additional search criteria in the form of Find_* functions
Creates a list of objects which fulfill the specified search criteria. Search criteria are composed of Find_x() values.
As opposed to FindObject, an object using FindObjects in local calls will also find itself. This can be avoided through use of Find_Exclude().
Criteria are specified in the same way as with FindObject and ObjectCount.
for
(var vehicle in FindObjects (Find_Owner(1), Find_Category(C4D_Vehicle))) RemoveObject (vehicle);
Removes all vehicles of player 2.
protected func Hit() { for(var structure in FindObjects(Find_AtPoint(), Find_Category(C4D_Structure), Find_OCF(OCF_Inflammable))) Incinerate(structure); RemoveObject(); }
Arsonist flint: incinerates all buildings at the point of impact.
for
(var obj in FindObjects( Find_Not(Find_Owner(NO_OWNER)) )) obj->SetOwner(NO_OWNER);
Anarchy! No object is owned by any player anymore.
Find_Action
Find_ActionTarget
Find_ActionTarget2
Find_ActionTargets
Find_Allied
Find_And
Find_AnyContainer
Find_AtPoint
Find_OnLine
Find_Category
Find_Container
Find_Distance
Find_Exclude
Find_Func
Find_Hostile
Find_ID
Find_InRect
Find_NoContainer
Find_Not
Find_OCF
Find_Or
Find_Owner
Sort_Random
Sort_Reverse
Sort_Multiple
Sort_Value
Sort_Speed
Sort_Mass
Sort_Distance
Sort_Func
FindObject
ObjectCount
Clonkonaut
2006-07