# Anim_YDir

Animations
5.1 OC
array
int begin Start of the interval.
int end End of the interval. If end is greater than begin then the value increases with increases XDir, otherwise it decreases.
int max_dir Highest value of the YDir to be mapped. All larger velocities lead to the same animation value (end).
The value is proportional to the object's velocity in Y direction. The velocities 0 to max_dir are mapped linearly to the interval given by begin and end.
See the animation documentation for further explanations of the animation system.
PlayAnimation
("ShowSpeed", 10, Anim_YDir(0, GetAnimationLength("ShowSpeed"), 100), Anim_Const(1000));
Plays the animation "ShowSpeed" in slot 10. This could be a velocity display in an elevator.
PlayAnimation
SetAnimationPosition
SetAnimationWeight
Anim_Const
Anim_Linear
Anim_X
Anim_Y
Anim_R
Anim_AbsX
Anim_AbsY
Anim_XDir
Anim_Action
Clonk-Karl
2010-01