# Anim_Action

Animations
5.1 OC
array
The value depends on the phase of the current action. The phase is mapped linearily to the length of the animation the current action is playing. This can be used to play animations synchronized to the ActMap animation.
See the animation documentation for further explanations of the animation system.
PlayAnimation
("Walk", 10, Anim_Action(), Anim_Const(1000));
Plays the animation "Walk in slot 10 synchroned to the current action.
PlayAnimation
SetAnimationPosition
SetAnimationWeight
Anim_Const
Anim_Linear
Anim_X
Anim_Y
Anim_R
Anim_AbsX
Anim_AbsY
Anim_XDir
Anim_YDir
Clonk-Karl
2010-01