/*
 * OpenClonk, http://www.openclonk.org
 *
 * Copyright (c) 1998-2000  Matthes Bender
 * Copyright (c) 2001  Sven Eberhardt
 * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
 *
 * Portions might be copyrighted by other authors who have contributed
 * to OpenClonk.
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 * See isc_license.txt for full license and disclaimer.
 *
 * "Clonk" is a registered trademark of Matthes Bender.
 * See clonk_trademark_license.txt for full license.
 */

/* Dynamic list for crew member info */

#ifndef INC_C4ObjectInfoList
#define INC_C4ObjectInfoList

#include <C4Id.h>

class C4ObjectInfoList
{
public:
	C4ObjectInfoList();
	~C4ObjectInfoList();
protected:
	C4ObjectInfo *First;
public:
	int32_t iNumCreated; // number of new defs created during this round
public:
	void Default();
	void Clear();
	void Evaluate();
	void DetachFromObjects();
	int32_t Load(C4Group &hGroup);
	bool Add(C4ObjectInfo *pInfo);
	bool Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs);
	C4ObjectInfo* New(C4ID n_id, C4DefList *pDefs);
	C4ObjectInfo* GetIdle(C4ID c_id, C4DefList &rDefs);
	C4ObjectInfo* GetIdle(const char *szByName);
	C4ObjectInfo *GetFirst() { return First; }
	bool IsElement(C4ObjectInfo *pInfo);
	void Strip(C4DefList &rDefs);
public:
	void MakeValidName(char *sName);
	bool NameExists(const char *szName);
protected:
	C4ObjectInfo *GetLast();
	C4ObjectInfo *GetPrevious(C4ObjectInfo *pInfo);
};


#endif
