/*-- Big Rock --*/

private func Initialize()
{
// 	SetProperty("MeshTransformation", Trans_Rotate(RandomX(0,359),0,1,0));
  SetProperty("MeshTransformation", Trans_Mul(Trans_Scale(1000+RandomX(-500,500),1000+RandomX(-500,500),1000+RandomX(-500,500)),Trans_Rotate(RandomX(0,359),0,1,0), Trans_Rotate(RandomX(0,359), 1, 0, 0)));
}

local Name = "$Name$";
