#appendto Sword

local king_size;

public func MakeKingSize() { king_size = true; SetMeshMaterial("KingSword2",0); }
public func MakeNormalSize() { king_size = false; SetMeshMaterial("Sword2",0); }
public func Departure() { MakeNormalSize(); }

func SwordDamage(int shield)
{
	var damage = _inherited(shield, ...);
	if(king_size) damage+=3000+Random(3000);
	return damage;
}
