# DoHomebaseMaterial

Player
5.1 OC
bool
int player Number of the player whose home base material you want to change.
id definition id of the buyable object type you want to adjust.
int change Change of the available amount (positive or negative).
Changes availability of buyable objects at the home base.
DoHomebaseMaterial(0, Firestone, 1);
The player can now buy one flint more.
GetHomebaseMaterial
GetHomebaseProduction
DoHomebaseProduction
Buy
Sell
Sven2
2001-11