/*
 * OpenClonk, http://www.openclonk.org
 *
 * Copyright (c) 1998-2000, 2003, 2006-2007  Matthes Bender
 * Copyright (c) 2004, 2006, 2009, 2011  Günther Brammer
 * Copyright (c) 2005-2009  Sven Eberhardt
 * Copyright (c) 2006  Peter Wortmann
 * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
 *
 * Portions might be copyrighted by other authors who have contributed
 * to OpenClonk.
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 * See isc_license.txt for full license and disclaimer.
 *
 * "Clonk" is a registered trademark of Matthes Bender.
 * See clonk_trademark_license.txt for full license.
 */

/* Structures for object and player info components */

#include <C4Include.h>
#include <C4InfoCore.h>

#include <C4Def.h>
#include <C4DefList.h>
#include <C4Random.h>
#include <C4RankSystem.h>
#include <C4Group.h>
#include <C4Components.h>
#include <C4Game.h>
#include <C4GameObjects.h>

#include <C4Random.h>


//------------------------------- Player Info ----------------------------------------

C4PlayerInfoCore::C4PlayerInfoCore()
{
	ZeroMem(this,sizeof(C4PlayerInfoCore));
	Default();
}

void C4PlayerInfoCore::Default(C4RankSystem *pRanks)
{
	ZeroMem(this,sizeof(C4PlayerInfoCore));
	Rank=0;
	SCopy("Neuling",PrefName);
	if (pRanks) SCopy(pRanks->GetRankName(Rank,false).getData(),RankName);
	else SCopy("Rang",RankName);
	PrefClonkSkin=0;
	PrefColor=0;
	PrefColorDw=0xff;
	PrefColor2Dw=0;
	OldPrefControl=C4P_Control_Keyboard1;
	PrefPosition=0;
	PrefMouse=1;
	OldPrefControlStyle = 0;
	OldPrefAutoContextMenu = 0;
	PrefControl.Clear();
	ExtraData.Reset();
}

DWORD C4PlayerInfoCore::GetPrefColorValue(int32_t iPrefColor)
{
	DWORD valRGB[12] = { 0xFF0000E8, 0xFFF40000, 0xFF00C800, 0xFFFCF41C,
	                     0xFFC48444, 0xFF784830, 0xFFA04400, 0xFFF08050,
	                     0xFF848484, 0xFFFFFFFF, 0xFF0094F8, 0xFFBC00C0
	                   };
	if (Inside<int32_t>(iPrefColor, 0, 11))
		return valRGB[iPrefColor];
	//return RGB(valRGB[iPrefColor] >> 16, valRGB[iPrefColor] >> 8, valRGB[iPrefColor] >> 0);
	return 0xFFAAAAAA;
}

bool C4PlayerInfoCore::Load(C4Group &hGroup)
{
	// New version
	StdStrBuf Source;
	if (hGroup.LoadEntryString(C4CFN_PlayerInfoCore,&Source))
	{
		// Compile
		StdStrBuf GrpName = hGroup.GetFullName(); GrpName.Append(DirSep C4CFN_PlayerInfoCore);
		if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(*this, Source, GrpName.getData()))
			return false;
		// Pref for AutoContextMenus is still undecided: default by player's control style
		if (OldPrefAutoContextMenu == -1)
			OldPrefAutoContextMenu = OldPrefControlStyle;
		// Determine true color from indexed pref color
		if (!PrefColorDw)
			PrefColorDw = GetPrefColorValue(PrefColor);
		// Validate colors
		PrefColorDw &= 0xffffff;
		PrefColor2Dw &= 0xffffff;
		// Validate name
		C4Markup::StripMarkup(PrefName);
		// Success
		return true;
	}

	// Old version no longer supported - sorry
	return false;
}

bool C4PlayerInfoCore::Save(C4Group &hGroup)
{
	StdStrBuf Source, Name = hGroup.GetFullName(); Name.Append(DirSep C4CFN_PlayerInfoCore);
	if (!DecompileToBuf_Log<StdCompilerINIWrite>(*this, &Source, Name.getData()))
		return false;
	if (!hGroup.Add(C4CFN_PlayerInfoCore,Source,false,true))
		return false;
	hGroup.Delete("C4Player.ocb");
	return true;
}

void C4PlayerInfoCore::Promote(int32_t iRank, C4RankSystem &rRanks)
{
	Rank=iRank;
	SCopy(rRanks.GetRankName(Rank,true).getData(),RankName,C4MaxName);
}

bool C4PlayerInfoCore::CheckPromotion(C4RankSystem &rRanks)
{
	if (TotalScore>=rRanks.Experience(Rank+1))
	{
		Promote(Rank+1,rRanks);
		return true;
	}
	return false;
}

void C4PlayerInfoCore::CompileFunc(StdCompiler *pComp)
{
	C4ValueNumbers numbers;
	pComp->Name("Player");
	pComp->Value(mkNamingAdapt(toC4CStr(PrefName),"Name",                 "Neuling"));
	pComp->Value(mkNamingAdapt(toC4CStr(Comment), "Comment",              ""));
	pComp->Value(mkNamingAdapt(Rank,              "Rank",                 0));
	pComp->Value(mkNamingAdapt(toC4CStr(RankName),"RankName",             /*pRanks ? pRanks->Name(Rank,false) :*/ LoadResStr("IDS_MSG_RANK"))); // TODO: check if this would be desirable
	pComp->Value(mkNamingAdapt(TotalScore,        "Score",                0));
	pComp->Value(mkNamingAdapt(Rounds,            "Rounds",               0));
	pComp->Value(mkNamingAdapt(RoundsWon,         "RoundsWon",            0));
	pComp->Value(mkNamingAdapt(RoundsLost,        "RoundsLost",           0));
	pComp->Value(mkNamingAdapt(TotalPlayingTime,  "TotalPlayingTime",     0));
	pComp->Value(mkNamingAdapt(mkParAdapt(ExtraData, &numbers), "ExtraData", C4ValueMapData()));
	pComp->Value(mkNamingAdapt(numbers,           "ExtraDataValues"));
	if (pComp->isCompiler())
	{
		numbers.Denumerate();
		ExtraData.Denumerate(&numbers);
	}
	pComp->Value(mkNamingAdapt(toC4CStr(LeagueName),"LeagueName",         ""));
	pComp->NameEnd();

	pComp->Name("Preferences");
	pComp->Value(mkNamingAdapt(PrefColor,                "Color",            0));
	pComp->Value(mkNamingAdapt(PrefColorDw,              "ColorDw",          0xffu));
	pComp->Value(mkNamingAdapt(PrefColor2Dw,             "AlternateColorDw", 0u));
	pComp->Value(mkNamingAdapt(PrefPosition,             "Position",         0));
	pComp->Value(mkNamingAdapt(PrefMouse,                "Mouse",            1));
	pComp->Value(mkNamingAdapt(OldPrefControl,           "Control",          C4P_Control_Keyboard2));
	pComp->Value(mkNamingAdapt(OldPrefControlStyle,      "AutoStopControl",  0));
	pComp->Value(mkNamingAdapt(OldPrefAutoContextMenu,   "AutoContextMenu",  -1)); // compiling default is -1  (if this is detected, AutoContextMenus will be defaulted by control style)
	pComp->Value(mkNamingAdapt(PrefControl,              "ControlSet",       StdStrBuf()));
	pComp->Value(mkNamingAdapt(PrefClonkSkin,            "ClonkSkin",        0));
	pComp->NameEnd();

	pComp->Value(mkNamingAdapt(LastRound,                "LastRound"));

}

//------------------------------- Object Info ----------------------------------------

C4ObjectInfoCore::C4ObjectInfoCore()
{
	Default();
}

void C4ObjectInfoCore::Default(C4ID n_id,
                               C4DefList *pDefs,
                               const char *cpNames)
{

	// Def
	C4Def *pDef=NULL;
	if (pDefs) pDef = pDefs->ID2Def(n_id);

	// Defaults
	id=n_id;
	Participation=1;
	Rank=0;
	Experience=0;
	Rounds=0;
	DeathCount=0;
	Birthday=0;
	TotalPlayingTime=0;
	SCopy("Clonk",Name,C4MaxName);
	SCopy("Clonk",TypeName,C4MaxName);
	sRankName.Copy("Clonk");
	sNextRankName.Clear();
	NextRankExp=0;
	DeathMessage[0]='\0';
	Age=0;
	ExtraData.Reset();

	// Type
	if (pDef) SCopy(pDef->GetName(),TypeName,C4MaxName);

	// Name
	if (cpNames)
	{
		SCopySegment(cpNames,Random(SCharCount(0x0A,cpNames)),Name,0x0A,C4MaxName+1);
		SClearFrontBack(Name);
		SReplaceChar(Name,0x0D,0x00);
		if (!Name[0]) SCopy("Clonk",Name,C4MaxName);
	}

	if (pDefs) UpdateCustomRanks(pDefs);
}

void C4ObjectInfoCore::Promote(int32_t iRank, C4RankSystem &rRanks, bool fForceRankName)
{
	Rank=iRank;
	// copy new rank name if defined only, or forced to use highest defined rank for too high info ranks
	StdStrBuf sNewRank(rRanks.GetRankName(Rank,fForceRankName));
	if (sNewRank) sRankName.Copy(sNewRank);
}

void C4ObjectInfoCore::UpdateCustomRanks(C4DefList *pDefs)
{
	assert(pDefs);
	C4Def *pDef = pDefs->ID2Def(id);
	if (!pDef) return;
	if (pDef->pRankNames)
	{
		StdStrBuf sRank(pDef->pRankNames->GetRankName(Rank,false));
		if (sRank) sRankName.Copy(sRank);
		// next rank data
		StdStrBuf sNextRank(pDef->pRankNames->GetRankName(Rank+1,false));
		if (sNextRank)
		{
			sNextRankName.Copy(sNextRank);
			NextRankExp = pDef->pRankNames->Experience(Rank+1);
		}
		else
		{
			// no more promotion possible by custom rank system
			sNextRankName.Clear();
			NextRankExp = C4RankSystem::EXP_NoPromotion;
		}
	}
	else
	{
		// definition does not have custom rank names
		sNextRankName.Clear();
		NextRankExp = 0;
	}
}

bool C4ObjectInfoCore::GetNextRankInfo(C4RankSystem &rDefaultRanks, int32_t *piNextRankExp, StdStrBuf *psNextRankName)
{
	int32_t iNextRankExp;
	// custom rank assigned?
	if (NextRankExp)
	{
		iNextRankExp = NextRankExp;
		if (psNextRankName) psNextRankName->Copy(sNextRankName);
	}
	else
	{
		// no custom rank: Get from default set
		StdStrBuf sRank(rDefaultRanks.GetRankName(Rank+1, false));
		if (sRank)
		{
			iNextRankExp = rDefaultRanks.Experience(Rank+1);
			if (psNextRankName) psNextRankName->Copy(sRank);
		}
		else
			// no more promotion
			iNextRankExp = C4RankSystem::EXP_NoPromotion;
	}
	// return result
	if (piNextRankExp) *piNextRankExp = iNextRankExp;
	// return value is whether additional promotion is possible
	return iNextRankExp != C4RankSystem::EXP_NoPromotion;
}

bool C4ObjectInfoCore::Load(C4Group &hGroup)
{
	StdStrBuf Source;
	return hGroup.LoadEntryString(C4CFN_ObjectInfoCore, &Source) &&
	       Compile(Source.getData());
}

bool C4ObjectInfoCore::Save(C4Group &hGroup, C4DefList *pDefs)
{
	// rank overload by def: Update any NextRank-stuff
	if (pDefs) UpdateCustomRanks(pDefs);
	char *Buffer; size_t BufferSize;
	if (!Decompile(&Buffer,&BufferSize))
		return false;
	if (!hGroup.Add(C4CFN_ObjectInfoCore,Buffer,BufferSize,false,true) )
		{ delete [] Buffer; return false; }
	return true;
}

void C4ObjectInfoCore::CompileFunc(StdCompiler *pComp)
{
	C4ValueNumbers numbers;
	pComp->Value(mkNamingAdapt(id,          "id",               C4ID::None));
	pComp->Value(mkNamingAdapt(toC4CStr(Name),          "Name",             "Clonk"));
	pComp->Value(mkNamingAdapt(toC4CStr(DeathMessage),  "DeathMessage",     ""));
	pComp->Value(mkNamingAdapt(Rank,                    "Rank",             0));
	pComp->Value(mkNamingAdapt(sRankName,               "RankName",         "Clonk"));
	pComp->Value(mkNamingAdapt(sNextRankName,           "NextRankName",     ""));
	pComp->Value(mkNamingAdapt(toC4CStr(TypeName),      "TypeName",         "Clonk"));
	pComp->Value(mkNamingAdapt(Participation,           "Participation",    1));
	pComp->Value(mkNamingAdapt(Experience,              "Experience",       0));
	pComp->Value(mkNamingAdapt(NextRankExp,             "NextRankExp",      0));
	pComp->Value(mkNamingAdapt(Rounds,                  "Rounds",           0));
	pComp->Value(mkNamingAdapt(DeathCount,              "DeathCount",       0));
	pComp->Value(mkNamingAdapt(Birthday,                "Birthday",         0));
	pComp->Value(mkNamingAdapt(TotalPlayingTime,        "TotalPlayingTime", 0));
	pComp->Value(mkNamingAdapt(Age,                     "Age",              0));
	pComp->Value(mkNamingAdapt(mkParAdapt(ExtraData, &numbers), "ExtraData", C4ValueMapData()));
	pComp->Value(mkNamingAdapt(numbers,                 "ExtraDataValues"));
	if (pComp->isCompiler())
	{
		numbers.Denumerate();
		ExtraData.Denumerate(&numbers);
	}
}

bool C4ObjectInfoCore::Compile(const char *szSource)
{
	bool ret = CompileFromBuf_LogWarn<StdCompilerINIRead>(
	             mkNamingAdapt(*this, "ObjectInfo"),
	             StdStrBuf(szSource),
	             "ObjectInfo");
	// DeathMessages are not allowed to stay forever
	if ('@' == DeathMessage[0]) DeathMessage[0] = ' ';
	return ret;
}

bool C4ObjectInfoCore::Decompile(char **ppOutput, size_t *ipSize)
{
	StdStrBuf Buf;
	if (!DecompileToBuf_Log<StdCompilerINIWrite>(
	      mkNamingAdapt(*this, "ObjectInfo"),
	      &Buf,
	      "ObjectInfo"))
	{
		if (ppOutput) *ppOutput = NULL;
		if (ipSize) *ipSize = 0;
		return false;
	}
	if (ppOutput) *ppOutput = Buf.GrabPointer();
	if (ipSize) *ipSize = Buf.getSize();
	return true;
}


//------------------------------- Round Info ------------------------------------------

C4RoundResult::C4RoundResult()
{
	Default();
}

void C4RoundResult::Default()
{
	ZeroMem(this,sizeof(C4RoundResult));
}

void C4RoundResult::CompileFunc(StdCompiler *pComp)
{
	pComp->Value(mkNamingAdapt(Title,     "Title",              ""));
	pComp->Value(mkNamingAdapt(Date,                "Date",               0u));
	pComp->Value(mkNamingAdapt(Duration,            "Duration",           0));
	pComp->Value(mkNamingAdapt(Won,                 "Won",                0));
	pComp->Value(mkNamingAdapt(Score,               "Score",              0));
	pComp->Value(mkNamingAdapt(FinalScore,          "FinalScore",         0));
	pComp->Value(mkNamingAdapt(TotalScore,          "TotalScore",         0));
	pComp->Value(mkNamingAdapt(Bonus,               "Bonus",              0));
	pComp->Value(mkNamingAdapt(Level,               "Level",              0));
}






